Reviewed-by: Jason Ekstrand
On Mon, Sep 26, 2016 at 5:10 PM, Nanley Chery wrote:
> From: Chad Versace
>
> Nanley Chery:
> (rebase)
> - Resolve conflicts with new anv_batch_emit macro
> (amend)
> - Handle a QPitch TODO
> - Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
> - Only use HiZ f
On Tue, Sep 27, 2016 at 11:00:06AM -0700, Chad Versace wrote:
> On Mon 26 Sep 2016, Nanley Chery wrote:
> > From: Chad Versace
> >
> > Nanley Chery:
> > (rebase)
> > - Resolve conflicts with new anv_batch_emit macro
> > (amend)
> > - Handle a QPitch TODO
> > - Emit 3DSTATE_HIER_DEPTH_BUFFER on
On Mon 26 Sep 2016, Nanley Chery wrote:
> From: Chad Versace
>
> Nanley Chery:
> (rebase)
> - Resolve conflicts with new anv_batch_emit macro
> (amend)
> - Handle a QPitch TODO
> - Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
> - Only use HiZ for single-subpass renderpasses
> - Emit the
From: Chad Versace
Nanley Chery:
(rebase)
- Resolve conflicts with new anv_batch_emit macro
(amend)
- Handle a QPitch TODO
- Emit 3DSTATE_HIER_DEPTH_BUFFER on pre-BDW systems
- Only use HiZ for single-subpass renderpasses
- Emit the HiZ instruction before the stencil instruction to follow th