Kenneth Graunke writes:
> Mostly a proof of concept that it works; we free the memory shortly
> afterwards anyway, so it's kind of dumb to do this.
>
> The plan is to instead build nir_shaders at link time, rather than when
> compiling each shader specialization, and delete the GLSL IR.
This sou
Mostly a proof of concept that it works; we free the memory shortly
afterwards anyway, so it's kind of dumb to do this.
The plan is to instead build nir_shaders at link time, rather than when
compiling each shader specialization, and delete the GLSL IR.
Signed-off-by: Kenneth Graunke
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src/me