Kenneth Graunke <kenn...@whitecape.org> writes: > Mostly a proof of concept that it works; we free the memory shortly > afterwards anyway, so it's kind of dumb to do this. > > The plan is to instead build nir_shaders at link time, rather than when > compiling each shader specialization, and delete the GLSL IR.
This sounds really interesting -- it might make sense for me, too, if I had a good way to clone the NIR for doing shader specialization.
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