Re: [Mesa-dev] [PATCH 8/9] glsl: Merge precision qualifiers too

2013-08-13 Thread Matt Turner
On Fri, Aug 9, 2013 at 4:38 PM, Ian Romanick wrote: > From: Ian Romanick > > We never noticed this before because we previously didn't enfoce GLSL ES > fragement shader requirements that precision be defined. There may also > have been some interaction here with the addition of > GL_ARB_shading_

[Mesa-dev] [PATCH 8/9] glsl: Merge precision qualifiers too

2013-08-09 Thread Ian Romanick
From: Ian Romanick We never noticed this before because we previously didn't enfoce GLSL ES fragement shader requirements that precision be defined. There may also have been some interaction here with the addition of GL_ARB_shading_language_420pack, but it doesn't appear to me that it added any