On Fri, Aug 9, 2013 at 4:38 PM, Ian Romanick <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > We never noticed this before because we previously didn't enfoce GLSL ES > fragement shader requirements that precision be defined. There may also > have been some interaction here with the addition of > GL_ARB_shading_language_420pack, but it doesn't appear to me that it > added any new bugs (just perhaps uncovered some old ones). > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > Cc: Matt Turner <matts...@gmail.com> > Cc: "9.2" <mesa-sta...@lists.freedesktop.org> > ---
Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev