On Sun, May 20, 2018 at 3:27 PM, Samuel Pitoiset
wrote:
>
>
> On 05/19/2018 06:22 PM, Bas Nieuwenhuizen wrote:
>>
>> On Fri, May 18, 2018 at 6:00 PM, Samuel Pitoiset
>> wrote:
>>>
>>> We still use 64-bit GPU pointers for all ring buffers because
>>> llvm.amdgcn.implicit.buffer.ptr doesn't seem to
On 05/19/2018 06:22 PM, Bas Nieuwenhuizen wrote:
On Fri, May 18, 2018 at 6:00 PM, Samuel Pitoiset
wrote:
We still use 64-bit GPU pointers for all ring buffers because
llvm.amdgcn.implicit.buffer.ptr doesn't seem to support 32-bit
GPU pointers for now. This can be improved later anyways.
Vega
On Fri, May 18, 2018 at 6:00 PM, Samuel Pitoiset
wrote:
> We still use 64-bit GPU pointers for all ring buffers because
> llvm.amdgcn.implicit.buffer.ptr doesn't seem to support 32-bit
> GPU pointers for now. This can be improved later anyways.
>
> Vega10:
> Totals from affected shaders:
> SGPRS:
We still use 64-bit GPU pointers for all ring buffers because
llvm.amdgcn.implicit.buffer.ptr doesn't seem to support 32-bit
GPU pointers for now. This can be improved later anyways.
Vega10:
Totals from affected shaders:
SGPRS: 1008722 -> 1026710 (1.78 %)
VGPRS: 706580 -> 707136 (0.08 %)
Spilled S