On 6 December 2016 at 18:08, Jeremy Huddleston Sequoia
wrote:
>
>> On Dec 6, 2016, at 06:04, Emil Velikov wrote:
>>
>> On 5 December 2016 at 22:50, Jeremy Huddleston Sequoia
>> wrote:
>>>
On Dec 5, 2016, at 11:52 AM, Emil Velikov wrote:
From: Emil Velikov
No point in h
> On Dec 6, 2016, at 06:04, Emil Velikov wrote:
>
> On 5 December 2016 at 22:50, Jeremy Huddleston Sequoia
> wrote:
>>
>>> On Dec 5, 2016, at 11:52 AM, Emil Velikov wrote:
>>>
>>> From: Emil Velikov
>>>
>>> No point in having an identical code in two places.
>>>
>>> Not to mention that th
On 5 December 2016 at 22:50, Jeremy Huddleston Sequoia
wrote:
>
>> On Dec 5, 2016, at 11:52 AM, Emil Velikov wrote:
>>
>> From: Emil Velikov
>>
>> No point in having an identical code in two places.
>>
>> Not to mention that the Apple one incorrectly uses GLXDrawable as pbuf
>> type. This change
> On Dec 5, 2016, at 11:52 AM, Emil Velikov wrote:
>
> From: Emil Velikov
>
> No point in having an identical code in two places.
>
> Not to mention that the Apple one incorrectly uses GLXDrawable as pbuf
> type. This change is both API and ABI safe since the header uses the
> correct GLXPbuf
From: Emil Velikov
No point in having an identical code in two places.
Not to mention that the Apple one incorrectly uses GLXDrawable as pbuf
type. This change is both API and ABI safe since the header uses the
correct GLXPbufferSGIX and both types are a typedef of the same
primitive XID.
Cc: J