On 07/31/2013 03:07 PM, Marek Olšák wrote:
I think we should also validate the layer for GL_TEXTURE_CUBE_MAP_ARRAY.
You are correct. I'll update the patch and the test case.
Marek
On Wed, Jul 31, 2013 at 10:29 PM, Ian Romanick wrote:
From: Ian Romanick
Previously only the slice of a 3D
I think we should also validate the layer for GL_TEXTURE_CUBE_MAP_ARRAY.
Marek
On Wed, Jul 31, 2013 at 10:29 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Previously only the slice of a 3D texture was validated in the FBO
> completeness check. This fixes the failure in the 'invalid layer of
From: Ian Romanick
Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
Signed-o