On 07/31/2013 03:07 PM, Marek Olšák wrote:
I think we should also validate the layer for GL_TEXTURE_CUBE_MAP_ARRAY.
You are correct. I'll update the patch and the test case.
Marek
On Wed, Jul 31, 2013 at 10:29 PM, Ian Romanick <i...@freedesktop.org> wrote:
From: Ian Romanick <ian.d.roman...@intel.com>
Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/main/fbobject.c | 27 +++++++++++++++++++++++----
1 file changed, 23 insertions(+), 4 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 1225fea..bed7a68 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -729,10 +729,29 @@ test_attachment_completeness(const struct gl_context
*ctx, GLenum format,
att->Complete = GL_FALSE;
return;
}
- if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
- att_incomplete("bad z offset");
- att->Complete = GL_FALSE;
- return;
+
+ switch (texObj->Target) {
+ case GL_TEXTURE_3D:
+ if (att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad z offset");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ if (att->Zoffset >= texImage->Height) {
+ att_incomplete("bad 1D-array layer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ if (att->Zoffset >= texImage->Depth) {
+ att_incomplete("bad 2D-array layer");
+ att->Complete = GL_FALSE;
+ return;
+ }
+ break;
}
baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
--
1.8.1.4
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