On 11/18/2011 05:36 PM, Eric Anholt wrote:
> On Thu, 17 Nov 2011 19:59:02 -0800, Chad Versace
> wrote:
>> When a depth texture is first attached to framebuffer, allocate a HiZ
>> miptree for it.
>>
>> Signed-off-by: Chad Versace
>> ---
>> src/mesa/drivers/dri/intel/intel_fbo.c |7 +++
>>
On Thu, 17 Nov 2011 19:59:02 -0800, Chad Versace
wrote:
> When a depth texture is first attached to framebuffer, allocate a HiZ
> miptree for it.
>
> Signed-off-by: Chad Versace
> ---
> src/mesa/drivers/dri/intel/intel_fbo.c |7 +++
> 1 files changed, 7 insertions(+), 0 deletions(-)
>
When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.
Signed-off-by: Chad Versace
---
src/mesa/drivers/dri/intel/intel_fbo.c |7 +++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c
b/src/mesa/drivers/d