On Mon, Sep 12, 2016 at 9:39 PM, Roland Scheidegger wrote:
>> so, fwiw, reworking __DRIImage + st_texture_object + st_texture_image
>> to have multiple resources, tacks on about another +223/-192..
>> untested (so might have missed some things.. the
>> st_texture_image/st_texture_object split is a
Am 12.09.2016 um 21:36 schrieb Rob Clark:
> On Sat, Sep 10, 2016 at 10:04 AM, Roland Scheidegger
> wrote:
>> Am 09.09.2016 um 02:58 schrieb Rob Clark:
>>> On Thu, Sep 8, 2016 at 8:28 PM, Roland Scheidegger
>>> wrote:
Am 09.09.2016 um 02:19 schrieb Rob Clark:
> On Thu, Sep 8, 2016 at 7:
On Sat, Sep 10, 2016 at 10:04 AM, Roland Scheidegger wrote:
> Am 09.09.2016 um 02:58 schrieb Rob Clark:
>> On Thu, Sep 8, 2016 at 8:28 PM, Roland Scheidegger
>> wrote:
>>> Am 09.09.2016 um 02:19 schrieb Rob Clark:
On Thu, Sep 8, 2016 at 7:54 PM, Rob Clark wrote:
> On Thu, Sep 8, 2016 a
On Mon, Sep 12, 2016 at 4:04 PM, Rob Clark wrote:
> On Mon, Sep 12, 2016 at 9:01 AM, Marek Olšák wrote:
>> On Thu, Sep 8, 2016 at 10:30 PM, Rob Clark wrote:
>>> Support multi-planar YUV for external EGLImage's (currently just in the
>>> dma-buf import path) by lowering to multiple texture fetch'
On Mon, Sep 12, 2016 at 9:01 AM, Marek Olšák wrote:
> On Thu, Sep 8, 2016 at 10:30 PM, Rob Clark wrote:
>> Support multi-planar YUV for external EGLImage's (currently just in the
>> dma-buf import path) by lowering to multiple texture fetch's for each
>> plane and CSC in shader.
>>
>> Signed-off-
Am 12.09.2016 um 15:01 schrieb Marek Olšák:
On Thu, Sep 8, 2016 at 10:30 PM, Rob Clark wrote:
Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
Signed-off-by: Rob Clark
---
s
On Thu, Sep 8, 2016 at 10:30 PM, Rob Clark wrote:
> Support multi-planar YUV for external EGLImage's (currently just in the
> dma-buf import path) by lowering to multiple texture fetch's for each
> plane and CSC in shader.
>
> Signed-off-by: Rob Clark
> ---
> src/gallium/auxiliary/util/u_inlines
Am 09.09.2016 um 02:58 schrieb Rob Clark:
> On Thu, Sep 8, 2016 at 8:28 PM, Roland Scheidegger wrote:
>> Am 09.09.2016 um 02:19 schrieb Rob Clark:
>>> On Thu, Sep 8, 2016 at 7:54 PM, Rob Clark wrote:
On Thu, Sep 8, 2016 at 6:41 PM, Roland Scheidegger
wrote:
> Am 08.09.2016 um 23:4
On Thu, Sep 8, 2016 at 8:28 PM, Roland Scheidegger wrote:
> Am 09.09.2016 um 02:19 schrieb Rob Clark:
>> On Thu, Sep 8, 2016 at 7:54 PM, Rob Clark wrote:
>>> On Thu, Sep 8, 2016 at 6:41 PM, Roland Scheidegger
>>> wrote:
Am 08.09.2016 um 23:43 schrieb Rob Clark:
> On Thu, Sep 8, 2016 at
Am 09.09.2016 um 02:19 schrieb Rob Clark:
> On Thu, Sep 8, 2016 at 7:54 PM, Rob Clark wrote:
>> On Thu, Sep 8, 2016 at 6:41 PM, Roland Scheidegger
>> wrote:
>>> Am 08.09.2016 um 23:43 schrieb Rob Clark:
On Thu, Sep 8, 2016 at 5:11 PM, Roland Scheidegger
wrote:
> Am 08.09.2016 um
On Thu, Sep 8, 2016 at 7:54 PM, Rob Clark wrote:
> On Thu, Sep 8, 2016 at 6:41 PM, Roland Scheidegger wrote:
>> Am 08.09.2016 um 23:43 schrieb Rob Clark:
>>> On Thu, Sep 8, 2016 at 5:11 PM, Roland Scheidegger
>>> wrote:
Am 08.09.2016 um 22:30 schrieb Rob Clark:
> Support multi-planar Y
On Thu, Sep 8, 2016 at 6:41 PM, Roland Scheidegger wrote:
> Am 08.09.2016 um 23:43 schrieb Rob Clark:
>> On Thu, Sep 8, 2016 at 5:11 PM, Roland Scheidegger
>> wrote:
>>> Am 08.09.2016 um 22:30 schrieb Rob Clark:
Support multi-planar YUV for external EGLImage's (currently just in the
dm
Am 08.09.2016 um 23:43 schrieb Rob Clark:
> On Thu, Sep 8, 2016 at 5:11 PM, Roland Scheidegger wrote:
>> Am 08.09.2016 um 22:30 schrieb Rob Clark:
>>> Support multi-planar YUV for external EGLImage's (currently just in the
>>> dma-buf import path) by lowering to multiple texture fetch's for each
>
On Thu, Sep 8, 2016 at 5:11 PM, Roland Scheidegger wrote:
> Am 08.09.2016 um 22:30 schrieb Rob Clark:
>> Support multi-planar YUV for external EGLImage's (currently just in the
>> dma-buf import path) by lowering to multiple texture fetch's for each
>> plane and CSC in shader.
>>
>> Signed-off-by:
Am 08.09.2016 um 22:30 schrieb Rob Clark:
> Support multi-planar YUV for external EGLImage's (currently just in the
> dma-buf import path) by lowering to multiple texture fetch's for each
> plane and CSC in shader.
>
> Signed-off-by: Rob Clark
> ---
> src/gallium/auxiliary/util/u_inlines.h
Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
Signed-off-by: Rob Clark
---
src/gallium/auxiliary/util/u_inlines.h | 4 +-
src/gallium/include/pipe/p_state.h |
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