On Mon, Sep 12, 2016 at 9:01 AM, Marek Olšák <mar...@gmail.com> wrote: > On Thu, Sep 8, 2016 at 10:30 PM, Rob Clark <robdcl...@gmail.com> wrote: >> Support multi-planar YUV for external EGLImage's (currently just in the >> dma-buf import path) by lowering to multiple texture fetch's for each >> plane and CSC in shader. >> >> Signed-off-by: Rob Clark <robdcl...@gmail.com> >> --- >> src/gallium/auxiliary/util/u_inlines.h | 4 +- >> src/gallium/include/pipe/p_state.h | 9 +++ >> src/gallium/include/state_tracker/st_api.h | 3 + >> src/gallium/state_trackers/dri/dri2.c | 119 >> +++++++++++++++++++++++----- >> src/gallium/state_trackers/dri/dri_screen.c | 11 +++ >> src/mesa/main/mtypes.h | 16 ++++ >> src/mesa/program/ir_to_mesa.cpp | 1 + >> src/mesa/state_tracker/st_atom_sampler.c | 41 +++++++++- >> src/mesa/state_tracker/st_atom_shader.c | 3 + >> src/mesa/state_tracker/st_atom_texture.c | 58 ++++++++++++++ >> src/mesa/state_tracker/st_cb_eglimage.c | 18 +++++ >> src/mesa/state_tracker/st_context.c | 7 +- >> src/mesa/state_tracker/st_glsl_to_nir.cpp | 1 + >> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 + >> src/mesa/state_tracker/st_manager.c | 1 + >> src/mesa/state_tracker/st_program.c | 35 ++++++++ >> src/mesa/state_tracker/st_program.h | 37 +++++++++ >> src/mesa/state_tracker/st_texture.h | 21 +++++ >> 18 files changed, 362 insertions(+), 27 deletions(-) >> >> diff --git a/src/gallium/auxiliary/util/u_inlines.h >> b/src/gallium/auxiliary/util/u_inlines.h >> index c2a0b08..b7b8313 100644 >> --- a/src/gallium/auxiliary/util/u_inlines.h >> +++ b/src/gallium/auxiliary/util/u_inlines.h >> @@ -136,8 +136,10 @@ pipe_resource_reference(struct pipe_resource **ptr, >> struct pipe_resource *tex) >> struct pipe_resource *old_tex = *ptr; >> >> if (pipe_reference_described(&(*ptr)->reference, &tex->reference, >> - >> (debug_reference_descriptor)debug_describe_resource)) >> + >> (debug_reference_descriptor)debug_describe_resource)) { >> + pipe_resource_reference(&old_tex->next, NULL); >> old_tex->screen->resource_destroy(old_tex->screen, old_tex); >> + } >> *ptr = tex; >> } >> >> diff --git a/src/gallium/include/pipe/p_state.h >> b/src/gallium/include/pipe/p_state.h >> index ebd0337..4a88da6 100644 >> --- a/src/gallium/include/pipe/p_state.h >> +++ b/src/gallium/include/pipe/p_state.h >> @@ -498,6 +498,15 @@ struct pipe_resource >> >> unsigned bind; /**< bitmask of PIPE_BIND_x */ >> unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */ >> + >> + /** >> + * For planar images, ie. YUV EGLImage external, etc, pointer to the >> + * next plane. >> + * >> + * TODO might be useful for dealing w/ z32s8 too, since at least a >> + * couple drivers split these out into separate buffers internally. >> + */ > > Please remove this TODO. Radeon can't do separate depth & stencil. > Yes, radeon allocates them separately, but they share the tiling mode > and HyperZ metadata, which is interleaved. > >> + struct pipe_resource *next; > > How about this: > - pipe_resource::next will be removed. > - all planes will be backed by the same pipe_resource > - resource_from_handle will receive information about all planes. > (whatever you need) > - PIPE_FORMAT_XX_XX_XX_PLANAR will be added; replace XX with formats > of planes (define as many formats as you need) > - pipe_sampler_view::u::tex::first_layer will be used to select the plane. > - the driver will look at first_layer and the format and will set up > texture sampling from that plane > > What do you think?
Hmm, this approach does end up needing some per-driver work, which I was hoping to avoid.. and I guess in the end support for most of the drivers will be needed: virtio/vc4/freedreno (linaro/aosp) and amdgpu/radeon/nouveau (android-x86). It does sound like maybe less churn in mesa/st, but otoh more churn in all the drivers. Plus having to re-work 'struct winsys_handle' to take an array of handle/stride/offset (and eventually modifier for tiled yuv, similar to how addfb2 works).. So it probably ends up being more churn than just making st_texture_object::pt an array (which I was going to try, time permitting, this week). On the plus side, maybe it would be easier for video state-trackers, although I think pipe_resource::next approach has the same advantage. BR, -R _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev