On 18 July 2013 10:30, Matt Turner wrote:
> On Sat, May 25, 2013 at 4:33 AM, Fabian Bieler
> wrote:
> > When validating draw parameters move check for 0 draw count last
> > (drawing with count 0 is not an error), so that other parameters (e.g.:
> the
> > primitive type) are validated and the cor
On Sat, May 25, 2013 at 4:33 AM, Fabian Bieler wrote:
> When validating draw parameters move check for 0 draw count last
> (drawing with count 0 is not an error), so that other parameters (e.g.: the
> primitive type) are validated and the correct errors (if applicable) are
> generated.
>
> >From t
On 05/25/2013 05:33 AM, Fabian Bieler wrote:
When validating draw parameters move check for 0 draw count last
(drawing with count 0 is not an error), so that other parameters (e.g.: the
primitive type) are validated and the correct errors (if applicable) are
generated.
From the OpenGL 3.3 spec
When validating draw parameters move check for 0 draw count last
(drawing with count 0 is not an error), so that other parameters (e.g.: the
primitive type) are validated and the correct errors (if applicable) are
generated.
>From the OpenGL 3.3 spec page 33 (page 48 of the PDF):
"[Regarding DrawA