Please add a comment that UGE is used because NaN means no kill.
Thanks. You can also nominate this for stable. Other than those:
Reviewed-by: Marek Olšák
Marek
On Sun, Sep 23, 2018 at 1:00 PM, Axel Davy wrote:
> Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=105333
> Fixes: https://githu
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=105333
Fixes: https://github.com/iXit/Mesa-3D/issues/314
For this application, NaN is passed to KILL_IF and is expected to
pass.
Signed-off-by: Axel Davy
---
src/gallium/drivers/radeonsi/si_shader_tgsi_alu.c | 2 +-
1 file changed, 1 insertion