Re: [Mesa-dev] [PATCH 2/9] ff_fragment_shader: Use binding to set the sampler unit

2015-10-12 Thread Ian Romanick
On 10/09/2015 07:03 PM, Matt Turner wrote: > On Fri, Oct 9, 2015 at 6:52 PM, Ian Romanick wrote: >> From: Ian Romanick >> >> This is the way layout(binding=xxx) works from GLSL. The old method >> just happened to work (and significantly predated support for >> layout(binding=xxx)), but future ch

Re: [Mesa-dev] [PATCH 2/9] ff_fragment_shader: Use binding to set the sampler unit

2015-10-09 Thread Matt Turner
On Fri, Oct 9, 2015 at 6:52 PM, Ian Romanick wrote: > From: Ian Romanick > > This is the way layout(binding=xxx) works from GLSL. The old method > just happened to work (and significantly predated support for > layout(binding=xxx)), but future changes will break this. > > Signed-off-by: Ian Roma

[Mesa-dev] [PATCH 2/9] ff_fragment_shader: Use binding to set the sampler unit

2015-10-09 Thread Ian Romanick
From: Ian Romanick This is the way layout(binding=xxx) works from GLSL. The old method just happened to work (and significantly predated support for layout(binding=xxx)), but future changes will break this. Signed-off-by: Ian Romanick Cc: "10.6 11.0" --- src/mesa/main/ff_fragment_shader.cpp