On Thu, Feb 25, 2016 at 4:18 PM, Miklós Máté wrote:
> On 02/25/2016 11:40 AM, Marek Olšák wrote:
>>
>> On Thu, Feb 25, 2016 at 12:35 AM, Miklós Máté wrote:
>>>
>>> v2: fix arithmetic for special opcodes,
>>> fix fog state, cleanup
>>> v3: simplify handling of special opcodes,
>>> fix rebindin
On 02/25/2016 08:20 AM, Miklós Máté wrote:
On 02/25/2016 02:37 AM, Brian Paul wrote:
+ if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP) {
+ /* use the current texture target for the sample operation
+ * note: this implementation doesn't support re-using an ATI_fs
+ *
On 02/25/2016 02:37 AM, Brian Paul wrote:
I think this patch could be broken up a bit...
Yes, I agree that this is very long, but I couldn't decide on how to
split it up.
On 02/24/2016 04:35 PM, Miklós Máté wrote:
v2: fix arithmetic for special opcodes,
fix fog state, cleanup
v3: simplify
On 02/25/2016 11:40 AM, Marek Olšák wrote:
On Thu, Feb 25, 2016 at 12:35 AM, Miklós Máté wrote:
v2: fix arithmetic for special opcodes,
fix fog state, cleanup
v3: simplify handling of special opcodes,
fix rebinding with different textargets or fog equation,
lots of formatting fixes
Signe
On Thu, Feb 25, 2016 at 12:35 AM, Miklós Máté wrote:
> v2: fix arithmetic for special opcodes,
> fix fog state, cleanup
> v3: simplify handling of special opcodes,
> fix rebinding with different textargets or fog equation,
> lots of formatting fixes
>
> Signed-off-by: Miklós Máté
> ---
> src/
I think this patch could be broken up a bit...
On 02/24/2016 04:35 PM, Miklós Máté wrote:
v2: fix arithmetic for special opcodes,
fix fog state, cleanup
v3: simplify handling of special opcodes,
fix rebinding with different textargets or fog equation,
lots of formatting fixes
Signed-off-b
v2: fix arithmetic for special opcodes,
fix fog state, cleanup
v3: simplify handling of special opcodes,
fix rebinding with different textargets or fog equation,
lots of formatting fixes
Signed-off-by: Miklós Máté
---
src/mesa/Makefile.sources | 1 +
src/mesa/main/atifragsha
I see that the shader doesn't specify texture target types and they
must be obtained from the current GL states. That means texture
targets have to be properly listed in the shader key. The shader
compilation *must not* read any states from the current context. The
shader key is the only place from
On 02/05/2016 01:11 PM, Miklós Máté wrote:
> v2: fix arithmetic for special opcodes
> (based on comments from Marek and Ilia),
> fix fog state, cleanup
> ---
> src/mesa/Makefile.sources | 1 +
> src/mesa/program/program.h| 2 +
> src/mesa/state_tracker/st_atif
On Fri, Feb 5, 2016 at 1:11 PM, Miklós Máté wrote:
> v2: fix arithmetic for special opcodes
> (based on comments from Marek and Ilia),
> fix fog state, cleanup
> ---
> src/mesa/Makefile.sources | 1 +
> src/mesa/program/program.h| 2 +
> src/mesa/state_tracke
On Fri, Feb 5, 2016 at 4:11 PM, Miklós Máté wrote:
> v2: fix arithmetic for special opcodes
> (based on comments from Marek and Ilia),
> fix fog state, cleanup
> ---
> src/mesa/Makefile.sources | 1 +
> src/mesa/program/program.h| 2 +
> src/mesa/state_tracke
v2: fix arithmetic for special opcodes
(based on comments from Marek and Ilia),
fix fog state, cleanup
---
src/mesa/Makefile.sources | 1 +
src/mesa/program/program.h| 2 +
src/mesa/state_tracker/st_atifs_to_tgsi.c | 734 ++
src/mes
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