On 02/25/2016 02:37 AM, Brian Paul wrote:
I think this patch could be broken up a bit...
Yes, I agree that this is very long, but I couldn't decide on how to split it up.


On 02/24/2016 04:35 PM, Miklós Máté wrote:
v2: fix arithmetic for special opcodes,
  fix fog state, cleanup
v3: simplify handling of special opcodes,
  fix rebinding with different textargets or fog equation,
  lots of formatting fixes

Signed-off-by: Miklós Máté <mtm...@gmail.com>
---
  src/mesa/Makefile.sources                 |   1 +
  src/mesa/main/atifragshader.h             |   1 +
  src/mesa/main/texstate.c                  |  18 +
  src/mesa/main/texstate.h                  |   3 +
  src/mesa/program/program.h                |   2 +
src/mesa/state_tracker/st_atifs_to_tgsi.c | 726 ++++++++++++++++++++++++++++++
  src/mesa/state_tracker/st_atifs_to_tgsi.h |  65 +++
  src/mesa/state_tracker/st_atom_constbuf.c |  16 +
  src/mesa/state_tracker/st_atom_shader.c   |  27 +-
  src/mesa/state_tracker/st_cb_drawpixels.c |   1 +
  src/mesa/state_tracker/st_cb_program.c    |  36 +-
  src/mesa/state_tracker/st_program.c       |  30 +-
  src/mesa/state_tracker/st_program.h       |   7 +
  13 files changed, 930 insertions(+), 3 deletions(-)
  create mode 100644 src/mesa/state_tracker/st_atifs_to_tgsi.c
  create mode 100644 src/mesa/state_tracker/st_atifs_to_tgsi.h

diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index a6c12c6..54601a9 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -395,6 +395,7 @@ VBO_FILES = \
      vbo/vbo_split_inplace.c

  STATETRACKER_FILES = \
+    state_tracker/st_atifs_to_tgsi.c \
      state_tracker/st_atom_array.c \
      state_tracker/st_atom_atomicbuf.c \
      state_tracker/st_atom_blend.c \
diff --git a/src/mesa/main/atifragshader.h b/src/mesa/main/atifragshader.h
index 5901134..0e32795 100644
--- a/src/mesa/main/atifragshader.h
+++ b/src/mesa/main/atifragshader.h
@@ -16,6 +16,7 @@ struct gl_context;
  #define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
  #define MAX_NUM_PASSES_ATI                2
  #define MAX_NUM_FRAGMENT_REGISTERS_ATI    6
+#define MAX_NUM_FRAGMENT_CONSTANTS_ATI    8

  struct ati_fs_opcode_st
  {
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 9ee5c69..1f7aa4a 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -57,6 +57,24 @@ static const struct gl_tex_env_combine_state default_combine_state = {
  };


+/**
+ * Return the the currently active target index of the given texture unit,
+ * fall back to 2D if nothing is current.
+ */
+gl_texture_index
+_mesa_get_texture_target_index(struct gl_context *ctx, const unsigned unit)
+{
+ struct gl_texture_object *texObj = _mesa_get_tex_unit(ctx, unit)->_Current;
+
+   if (texObj) {
+      return _mesa_tex_target_to_index(ctx, texObj->Target);
+   } else {
+      /* fallback for missing texture */
+      return TEXTURE_2D_INDEX;
+   }
+

Extraneous blank line.


+}
+

  /**
* Used by glXCopyContext to copy texture state from one context to another.
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index 52fe602..f7100bf 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -63,6 +63,9 @@ _mesa_max_tex_unit(struct gl_context *ctx)
                 ctx->Const.MaxTextureCoordUnits);
  }

+gl_texture_index
+_mesa_get_texture_target_index(struct gl_context *ctx, const unsigned unit);
+

  extern void
_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );


Adding this new _mesa_get_texture_target_index() function could be a separate patch (if it's needed, see below).
OK, I'll put it into a separate patch. BTW is this function in the right place?



diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h
index 24e0597..09e6928 100644
--- a/src/mesa/program/program.h
+++ b/src/mesa/program/program.h
@@ -172,6 +172,8 @@ _mesa_program_enum_to_shader_stage(GLenum v)
        return MESA_SHADER_VERTEX;
     case GL_FRAGMENT_PROGRAM_ARB:
        return MESA_SHADER_FRAGMENT;
+   case GL_FRAGMENT_SHADER_ATI:
+      return MESA_SHADER_FRAGMENT;
     case GL_GEOMETRY_PROGRAM_NV:
        return MESA_SHADER_GEOMETRY;
     case GL_TESS_CONTROL_PROGRAM_NV:

That could be separate too.
OK.



diff --git a/src/mesa/state_tracker/st_atifs_to_tgsi.c b/src/mesa/state_tracker/st_atifs_to_tgsi.c
new file mode 100644
index 0000000..6c2d2f2
--- /dev/null
+++ b/src/mesa/state_tracker/st_atifs_to_tgsi.c
@@ -0,0 +1,726 @@
+/*
+ * Copyright (C) 2016 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "main/mtypes.h"
+#include "main/atifragshader.h"
+#include "main/texstate.h"
+#include "main/errors.h"
+#include "program/prog_parameter.h"
+
+#include "tgsi/tgsi_transform.h"
+#include "tgsi/tgsi_ureg.h"
+#include "util/u_math.h"
+
+#include "st_program.h"
+#include "st_atifs_to_tgsi.h"
+
+/**
+ * Intermediate state used during shader translation.
+ */
+struct st_translate {
+   struct ureg_program *ureg;
+   struct gl_context *ctx;
+   struct ati_fragment_shader *atifs;
+
+   struct ureg_dst temps[MAX_PROGRAM_TEMPS];
+   struct ureg_src *constants;
+   struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
+   struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
+   struct ureg_src samplers[PIPE_MAX_SAMPLERS];
+
+   const GLuint *inputMapping;
+   const GLuint *outputMapping;
+
+   unsigned current_pass;
+
+ bool regs_written[MAX_NUM_PASSES_ATI][MAX_NUM_FRAGMENT_REGISTERS_ATI];
+
+   boolean error;
+};
+
+struct instruction_desc {
+   unsigned TGSI_opcode;
+   const char *name;
+   unsigned char arg_count;
+};
+
+static const struct instruction_desc inst_desc[] = {
+   {TGSI_OPCODE_MOV, "MOV", 1},
+   {TGSI_OPCODE_NOP, "UND", 0}, /* unused */
+   {TGSI_OPCODE_ADD, "ADD", 2},
+   {TGSI_OPCODE_MUL, "MUL", 2},
+   {TGSI_OPCODE_SUB, "SUB", 2},
+   {TGSI_OPCODE_DP3, "DOT3", 2},
+   {TGSI_OPCODE_DP4, "DOT4", 2},
+   {TGSI_OPCODE_MAD, "MAD", 3},
+   {TGSI_OPCODE_LRP, "LERP", 3},
+   {TGSI_OPCODE_NOP, "CND", 3},
+   {TGSI_OPCODE_NOP, "CND0", 3},
+   {TGSI_OPCODE_NOP, "DOT2_ADD", 3}
+};
+
+static struct ureg_dst
+get_temp(struct st_translate *t, unsigned index)
+{
+   if (ureg_dst_is_undef(t->temps[index]))
+      t->temps[index] = ureg_DECL_temporary(t->ureg);
+   return t->temps[index];
+}
+
+static struct ureg_src
+apply_swizzle(struct st_translate *t,
+              struct ureg_src src, GLuint swizzle)
+{
+   if (swizzle == GL_SWIZZLE_STR_ATI) {
+      return src;
+   } else if (swizzle == GL_SWIZZLE_STQ_ATI) {
+      return ureg_swizzle(src,
+                          TGSI_SWIZZLE_X,
+                          TGSI_SWIZZLE_Y,
+                          TGSI_SWIZZLE_W,
+                          TGSI_SWIZZLE_Z);
+   } else {
+      struct ureg_dst tmp[2];
+      struct ureg_src imm[3];
+
+      tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
+      tmp[1] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI+1);
+      imm[0] = src;
+      imm[1] = ureg_imm4f(t->ureg, 1.0, 1.0, 0.0, 0.0);
+      imm[2] = ureg_imm4f(t->ureg, 0.0, 0.0, 1.0, 1.0);
+      ureg_insn(t->ureg, TGSI_OPCODE_MAD, &tmp[0], 1, imm, 3);
+
+      if (swizzle == GL_SWIZZLE_STR_DR_ATI) {
+         imm[0] = ureg_scalar(src, TGSI_SWIZZLE_Z);
+      } else {
+         imm[0] = ureg_scalar(src, TGSI_SWIZZLE_W);
+      }
+      ureg_insn(t->ureg, TGSI_OPCODE_RCP, &tmp[1], 1, &imm[0], 1);
+
+      imm[0] = ureg_src(tmp[0]);
+      imm[1] = ureg_src(tmp[1]);
+      ureg_insn(t->ureg, TGSI_OPCODE_MUL, &tmp[0], 1, imm, 2);
+
+      return ureg_src(tmp[0]);
+   }
+}
+
+/**
+ * Map mesa texture target to TGSI texture target.
+ * Copied from st_mesa_to_tgsi.c
+ */
+static unsigned
+translate_texture_target(GLuint textarget)
+{
+   /* the shadow part is omitted */
+   switch( textarget ) {
+   case TEXTURE_2D_MULTISAMPLE_INDEX: return TGSI_TEXTURE_2D_MSAA;
+ case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY_MSAA;
+   case TEXTURE_BUFFER_INDEX: return TGSI_TEXTURE_BUFFER;
+   case TEXTURE_1D_INDEX:   return TGSI_TEXTURE_1D;
+   case TEXTURE_2D_INDEX:   return TGSI_TEXTURE_2D;
+   case TEXTURE_3D_INDEX:   return TGSI_TEXTURE_3D;
+   case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
+   case TEXTURE_CUBE_ARRAY_INDEX: return TGSI_TEXTURE_CUBE_ARRAY;
+   case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
+   case TEXTURE_1D_ARRAY_INDEX:   return TGSI_TEXTURE_1D_ARRAY;
+   case TEXTURE_2D_ARRAY_INDEX:   return TGSI_TEXTURE_2D_ARRAY;
+   case TEXTURE_EXTERNAL_INDEX:   return TGSI_TEXTURE_2D;
+   default:
+      debug_assert( 0 );
+      return TGSI_TEXTURE_1D;
+   }
+}
+
+static struct ureg_src
+get_source(struct st_translate *t, GLuint src_type)
+{
+   if (src_type >= GL_REG_0_ATI && src_type <= GL_REG_5_ATI) {
+      if (t->regs_written[t->current_pass][src_type - GL_REG_0_ATI]) {
+         return ureg_src(get_temp(t, src_type - GL_REG_0_ATI));
+      } else {
+         return ureg_imm1f(t->ureg, 0.0);
+      }
+   } else if (src_type >= GL_CON_0_ATI && src_type <= GL_CON_7_ATI) {
+      return t->constants[src_type - GL_CON_0_ATI];
+   } else if (src_type == GL_ZERO) {
+      return ureg_imm1f(t->ureg, 0.0);
+   } else if (src_type == GL_ONE) {
+      return ureg_imm1f(t->ureg, 1.0);
+   } else if (src_type == GL_PRIMARY_COLOR_ARB) {
+      return t->inputs[t->inputMapping[VARYING_SLOT_COL0]];
+   } else if (src_type == GL_SECONDARY_INTERPOLATOR_ATI) {
+      return t->inputs[t->inputMapping[VARYING_SLOT_COL1]];
+   } else {
+      /* frontend prevents this */
+      unreachable("unknown source");
+   }
+}
+
+static struct ureg_src
+prepare_argument(struct st_translate *t, const unsigned argId,
+                 const struct atifragshader_src_register *srcReg)
+{
+   struct ureg_src src = get_source(t, srcReg->Index);
+ struct ureg_dst arg = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + argId);
+
+   switch (srcReg->argRep) {
+   case GL_NONE:
+      break;
+   case GL_RED:
+      src = ureg_scalar(src, TGSI_SWIZZLE_X);
+      break;
+   case GL_GREEN:
+      src = ureg_scalar(src, TGSI_SWIZZLE_Y);
+      break;
+   case GL_BLUE:
+      src = ureg_scalar(src, TGSI_SWIZZLE_Z);
+      break;
+   case GL_ALPHA:
+      src = ureg_scalar(src, TGSI_SWIZZLE_W);
+      break;
+   }
+   ureg_insn(t->ureg, TGSI_OPCODE_MOV, &arg, 1, &src, 1);
+
+   if (srcReg->argMod & GL_COMP_BIT_ATI) {
+      struct ureg_src modsrc[2];
+      modsrc[0] = ureg_imm1f(t->ureg, 1.0);
+      modsrc[1] = ureg_src(arg);
+
+      ureg_insn(t->ureg, TGSI_OPCODE_SUB, &arg, 1, modsrc, 2);
+   }
+   if (srcReg->argMod & GL_BIAS_BIT_ATI) {
+      struct ureg_src modsrc[2];
+      modsrc[0] = ureg_src(arg);
+      modsrc[1] = ureg_imm1f(t->ureg, 0.5);
+
+      ureg_insn(t->ureg, TGSI_OPCODE_SUB, &arg, 1, modsrc, 2);
+   }
+   if (srcReg->argMod & GL_2X_BIT_ATI) {
+      struct ureg_src modsrc[2];
+      modsrc[0] = ureg_src(arg);
+      modsrc[1] = ureg_src(arg);
+
+      ureg_insn(t->ureg, TGSI_OPCODE_ADD, &arg, 1, modsrc, 2);
+   }
+   if (srcReg->argMod & GL_NEGATE_BIT_ATI) {
+      struct ureg_src modsrc[2];
+      modsrc[0] = ureg_src(arg);
+      modsrc[1] = ureg_imm1f(t->ureg, -1.0);
+
+      ureg_insn(t->ureg, TGSI_OPCODE_MUL, &arg, 1, modsrc, 2);
+   }
+   return  ureg_src(arg);
+}
+
+/* These instructions need special treatment */
+static void
+emit_special_inst(struct st_translate *t, const struct instruction_desc *desc, + struct ureg_dst *dst, struct ureg_src *args, unsigned argcount)
+{
+   struct ureg_dst tmp[1];
+   struct ureg_src src[3];
+
+   if (!strcmp(desc->name, "CND")) {
+ tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI + 2); /* re-purpose a3 */
+      src[0] = ureg_imm1f(t->ureg, 0.5f);
+      src[1] = args[2];
+      ureg_insn(t->ureg, TGSI_OPCODE_SUB, tmp, 1, src, 2);
+      src[0] = ureg_src(tmp[0]);
+      src[1] = args[0];
+      src[2] = args[1];
+      ureg_insn(t->ureg, TGSI_OPCODE_CMP, dst, 1, src, 3);
+   } else if (!strcmp(desc->name, "CND0")) {
+      src[0] = args[2];
+      src[1] = args[1];
+      src[2] = args[0];
+      ureg_insn(t->ureg, TGSI_OPCODE_CMP, dst, 1, src, 3);
+   } else if (!strcmp(desc->name, "DOT2_ADD")) {
+      /* note: DP2A is not implemented in most pipe drivers */
+ tmp[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI); /* re-purpose a1 */
+      src[0] = args[0];
+      src[1] = args[1];
+      ureg_insn(t->ureg, TGSI_OPCODE_DP2, tmp, 1, src, 2);
+      src[0] = ureg_src(tmp[0]);
+      src[1] = ureg_scalar(args[2], TGSI_SWIZZLE_Z);
+      ureg_insn(t->ureg, TGSI_OPCODE_ADD, dst, 1, src, 2);
+   }
+}
+
+static void
+emit_arith_inst(struct st_translate *t,
+                const struct instruction_desc *desc,
+ struct ureg_dst *dst, struct ureg_src *args, unsigned argcount)
+{
+   if (desc->TGSI_opcode == TGSI_OPCODE_NOP) {
+      return emit_special_inst(t, desc, dst, args, argcount);
+   }
+
+   ureg_insn(t->ureg, desc->TGSI_opcode, dst, 1, args, argcount);
+}
+
+static void
+emit_dstmod(struct st_translate *t,
+            struct ureg_dst dst, GLuint dstMod)
+{
+   float imm;
+   struct ureg_src src[3];
+   GLuint scale = dstMod & ~GL_SATURATE_BIT_ATI;
+
+   if (dstMod == GL_NONE) {
+      return;
+   }
+
+   switch (scale) {
+   case GL_2X_BIT_ATI:
+      imm = 2.0f;
+      break;
+   case GL_4X_BIT_ATI:
+      imm = 4.0f;
+      break;
+   case GL_8X_BIT_ATI:
+      imm = 8.0f;
+      break;
+   case GL_HALF_BIT_ATI:
+      imm = 0.5f;
+      break;
+   case GL_QUARTER_BIT_ATI:
+      imm = 0.25f;
+      break;
+   case GL_EIGHTH_BIT_ATI:
+      imm = 0.125f;
+      break;
+   default:
+      imm = 1.0f;
+   }
+
+   src[0] = ureg_src(dst);
+   src[1] = ureg_imm1f(t->ureg, imm);
+   if (dstMod & GL_SATURATE_BIT_ATI) {
+      dst = ureg_saturate(dst);
+   }
+   ureg_insn(t->ureg, TGSI_OPCODE_MUL, &dst, 1, src, 2);
+}
+
+/**
+ * Compile one setup instruction to TGSI instructions.
+ */
+static void
+compile_setupinst(struct st_translate *t,
+                  const unsigned r,
+                  const struct atifs_setupinst *texinst)
+{
+   struct ureg_dst dst[1];
+   struct ureg_src src[2];
+
+   if (!texinst->Opcode)
+      return;
+
+   dst[0] = get_temp(t, r);
+
+   GLuint pass_tex = texinst->src;
+
+   if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
+      unsigned attr = pass_tex - GL_TEXTURE0_ARB + VARYING_SLOT_TEX0;
+
+      src[0] = t->inputs[t->inputMapping[attr]];
+   } else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
+      unsigned reg = pass_tex - GL_REG_0_ATI;
+
+ /* the frontend already validated that REG is only allowed in second pass */
+      if (t->regs_written[0][reg]) {
+         src[0] = ureg_src(t->temps[reg]);
+      } else {
+         src[0] = ureg_imm1f(t->ureg, 0.0);
+      }
+   }
+   src[0] = apply_swizzle(t, src[0], texinst->swizzle);
+
+   if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP) {
+      /* use the current texture target for the sample operation
+       * note: this implementation doesn't support re-using an ATI_fs
+       *    with different texture targets
+       */
+ gl_texture_index index = _mesa_get_texture_target_index(t->ctx, r);
+      unsigned target = translate_texture_target(index);

So, the result of compiling the shader happens to depend upon the currently active texture for unit 'r'? That seems funny/fragile.

I've never really looked too closely at ATI_fragment_shader so I don't know.
Yes, the shader code doesn't supply the texture target, it has to be deduced in the draw call, and a separate variant has to be created if the shader is re-used with different texture targets. AFAICT the r200 driver avoids this by translating the shader on every draw call.




+
+      /* by default texture and sampler indexes are the same */
+      src[1] = t->samplers[r];
+      ureg_tex_insn(t->ureg, TGSI_OPCODE_TEX, dst, 1, target,
+            NULL, 0, src, 2);
+   } else if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
+      ureg_insn(t->ureg, TGSI_OPCODE_MOV, dst, 1, src, 1);
+   }
+
+   t->regs_written[t->current_pass][r] = true;
+}
+
+/**
+ * Compile one arithmetic operation COLOR&ALPHA pair into TGSI instructions.
+ */
+static void
+compile_instruction(struct st_translate *t,
+                    const struct atifs_instruction *inst)
+{
+   unsigned optype;
+
+   for (optype = 0; optype < 2; optype++) { /* color, alpha */
+      const struct instruction_desc *desc;
+      struct ureg_dst dst[1];
+      struct ureg_src args[3]; /* arguments for the main operation */
+      unsigned arg;
+      unsigned dstreg = inst->DstReg[optype].Index - GL_REG_0_ATI;
+
+      if (!inst->Opcode[optype])
+         continue;
+
+      desc = &inst_desc[inst->Opcode[optype] - GL_MOV_ATI];
+
+      /* prepare the arguments */
+      for (arg = 0; arg < desc->arg_count; arg++) {
+         if (arg >= inst->ArgCount[optype]) {
+ _mesa_warning(t->ctx, "Using 0 for missing argument %d of %s\n",
+                  arg, desc->name);
+            args[arg] = ureg_imm1f(t->ureg, 0.0);
+         } else {
+            args[arg] = prepare_argument(t, arg,
+                  &inst->SrcReg[optype][arg]);
+         }
+      }
+
+      /* prepare dst */
+      dst[0] = get_temp(t, dstreg);
+
+      if (optype) {
+         dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_W);
+      } else {
+         GLuint dstMask = inst->DstReg[optype].dstMask;
+         if (dstMask == GL_NONE) {
+            dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ);
+         } else {
+ dst[0] = ureg_writemask(dst[0], dstMask); /* the enum values match */
+         }
+      }
+
+      /* emit the main instruction */
+      emit_arith_inst(t, desc, dst, args, arg);
+
+      emit_dstmod(t, *dst, inst->DstReg[optype].dstMod);
+
+      t->regs_written[t->current_pass][dstreg] = true;
+   }
+}
+
+static void
+apply_fog(struct st_translate *t)
+{
+   struct gl_fog_attrib *fog = &t->ctx->Fog;
+   struct ureg_src oparams = t->constants[8];
+   struct ureg_src fogcolor = t->constants[9];
+   /* this is a single float in the X coordinate */
+ struct ureg_src fogcoord = t->inputs[t->inputMapping[VARYING_SLOT_FOGC]];
+
+   struct ureg_dst dst[1];
+   struct ureg_src src[3];
+
+   /* compute the 1 component fog factor f */
+   if (fog->Mode == GL_LINEAR) {
+      /* formula: f = (end - z) / (end - start)
+ * with optimized parameters: f = MAD(fogcoord, oparams.x, oparams.y)
+       */
+      dst[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
+      src[0] = fogcoord;
+      src[1] = ureg_scalar(oparams, TGSI_SWIZZLE_X);
+      src[2] = ureg_scalar(oparams, TGSI_SWIZZLE_Y);
+
+      ureg_insn(t->ureg, TGSI_OPCODE_MAD, dst, 1, src, 3);
+   } else if (fog->Mode == GL_EXP) {
+      /* formula: f = exp(-dens * z)
+       * with optimized parameters:
+       *    f = MUL(fogcoord, oparams.z); f= EX2(-f)
+       */
+      dst[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
+      src[0] = fogcoord;
+      src[1] = ureg_scalar(oparams, TGSI_SWIZZLE_Z);
+      ureg_insn(t->ureg, TGSI_OPCODE_MUL, dst, 1, src, 2);
+      dst[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
+      src[0] = ureg_negate(ureg_src(dst[0]));
+      ureg_insn(t->ureg, TGSI_OPCODE_EX2, dst, 1, src, 1);
+   } else if (fog->Mode == GL_EXP2) {
+      /* formula: f = exp(-(dens * z)^2)
+       * with optimized parameters:
+       *    f = MUL(fogcoord, oparams.w); f=MUL(f, f); f= EX2(-f)
+       */
+      dst[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
+      src[0] = fogcoord;
+      src[1] = ureg_scalar(oparams, TGSI_SWIZZLE_W);
+      ureg_insn(t->ureg, TGSI_OPCODE_MUL, dst, 1, src, 2);
+      dst[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
+      src[0] = ureg_src(dst[0]);
+      ureg_insn(t->ureg, TGSI_OPCODE_MUL, dst, 1, src, 2);
+      dst[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
+      src[0] = ureg_negate(ureg_src(dst[0]));
+      ureg_insn(t->ureg, TGSI_OPCODE_EX2, dst, 1, src, 1);
+   }
+
+   dst[0] = get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI);
+   src[0] = ureg_src(dst[0]);
+   src[1] = ureg_imm1f(t->ureg, 0.0f);
+   src[2] = ureg_imm1f(t->ureg, 1.0f);
+   ureg_insn(t->ureg, TGSI_OPCODE_CLAMP, dst, 1, src, 3);
+
+   dst[0] = t->temps[0];
+ src[0] = ureg_swizzle(ureg_src(get_temp(t, MAX_NUM_FRAGMENT_REGISTERS_ATI)),
+                         TGSI_SWIZZLE_X,
+                         TGSI_SWIZZLE_X,
+                         TGSI_SWIZZLE_X,
+                         TGSI_SWIZZLE_Y);
+   src[1] = ureg_src(t->temps[0]);
+   src[2] = fogcolor;
+   ureg_insn(t->ureg, TGSI_OPCODE_LRP, dst, 1, src, 3);
+}
+
+static void
+finalize_shader(struct st_translate *t, unsigned numPasses)
+{
+   struct ureg_dst dst[1] = { { 0 } };
+   struct ureg_src src[1] = { { 0 } };
+
+   if (t->regs_written[numPasses-1][0]) {
+      if (t->ctx->Fog.Enabled) {
+         apply_fog(t);
+      }
+
+      /* copy the result into the OUT slot */
+      dst[0] = t->outputs[t->outputMapping[FRAG_RESULT_COLOR]];
+      src[0] = ureg_src(t->temps[0]);
+      ureg_insn(t->ureg, TGSI_OPCODE_MOV, dst, 1, src, 1);
+   }
+
+   /* signal the end of the program */
+   ureg_insn(t->ureg, TGSI_OPCODE_END, dst, 0, src, 0);
+}
+
+/**
+ * Called when a new variant is needed, we need to translate
+ * the ATI fragment shader to TGSI
+ */
+enum pipe_error
+st_translate_atifs_program(
+   struct gl_context *ctx,
+   struct ureg_program *ureg,
+   struct ati_fragment_shader *atifs,
+   struct gl_program *program,
+   GLuint numInputs,
+   const GLuint inputMapping[],
+   const ubyte inputSemanticName[],
+   const ubyte inputSemanticIndex[],
+   const GLuint interpMode[],
+   GLuint numOutputs,
+   const GLuint outputMapping[],
+   const ubyte outputSemanticName[],
+   const ubyte outputSemanticIndex[])
+{
+   enum pipe_error ret = PIPE_OK;
+
+   unsigned pass, i, r;
+
+   struct st_translate translate, *t;
+   t = &translate;
+   memset(t, 0, sizeof *t);
+
+   t->inputMapping = inputMapping;
+   t->outputMapping = outputMapping;
+   t->ureg = ureg;
+   t->ctx = ctx;
+   t->atifs = atifs;
+
+   /*
+    * Declare input attributes.
+    */
+   for (i = 0; i < numInputs; i++) {
+      t->inputs[i] = ureg_DECL_fs_input(ureg,
+            inputSemanticName[i],
+            inputSemanticIndex[i],
+            interpMode[i]);
+   }
+
+   /*
+    * Declare output attributes:
+    *  we always have numOutputs=1 and it's FRAG_RESULT_COLOR
+    */
+   t->outputs[0] = ureg_DECL_output( ureg,
+         TGSI_SEMANTIC_COLOR,
+         outputSemanticIndex[0] );
+
+   /* Emit constants and immediates.  Mesa uses a single index space
+    * for these, so we put all the translated regs in t->constants.
+    */
+   if (program->Parameters) {
+      t->constants = calloc( program->Parameters->NumParameters,
+            sizeof t->constants[0] );
+      if (t->constants == NULL) {
+         ret = PIPE_ERROR_OUT_OF_MEMORY;
+         goto out;
+      }
+
+      for (i = 0; i < program->Parameters->NumParameters; i++) {
+         switch (program->Parameters->Parameters[i].Type) {
+         case PROGRAM_STATE_VAR:
+         case PROGRAM_UNIFORM:
+            t->constants[i] = ureg_DECL_constant( ureg, i );
+            break;
+
+         case PROGRAM_CONSTANT:
+            t->constants[i] =
+               ureg_DECL_immediate( ureg,
+ (const float*)program->Parameters->ParameterValues[i],
+                                    4 );
+            break;
+         default:
+            break;
+         }
+      }
+   }
+
+   /* texture samplers */
+ for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
+      if (program->SamplersUsed & (1 << i)) {
+         t->samplers[i] = ureg_DECL_sampler( ureg, i );
+
+         /* fix texture targets that are not 2D * /
+ / * note: this implementation doesn't support re-using an ATI_fs
+          *    with different texture targets
+          */
+ gl_texture_index index = _mesa_get_texture_target_index(ctx, i);
+         if (index != TEXTURE_2D_INDEX) {
+            program->TexturesUsed[i] &= ~TEXTURE_2D_BIT;
+            program->TexturesUsed[i] |= (1 << index);
+         }
+      }
+   }
+
+   /* emit instructions */
+   for (pass = 0; pass < atifs->NumPasses; pass++) {
+      t->current_pass = pass;
+      for (r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) {
+         struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r];
+         compile_setupinst(t, r, texinst);
+      }
+      for (i = 0; i < atifs->numArithInstr[pass]; i++) {
+ struct atifs_instruction *inst = &atifs->Instructions[pass][i];
+         compile_instruction(t, inst);
+      }
+   }
+
+   finalize_shader(t, atifs->NumPasses);
+
+out:
+   free(t->constants);
+
+   if (t->error) {
+      debug_printf("%s: translate error flag set\n", __func__);
+   }
+
+   return ret;
+}
+
+/**
+ * Called in ProgramStringNotify, we need to fill the metadata of the
+ * gl_program attached to the ati_fragment_shader
+ */
+void
+st_init_atifs_prog(struct gl_context *ctx, struct gl_program *prog)
+{
+ /* we know this is st_fragment_program, because of st_new_ati_fs() */ + struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+   struct ati_fragment_shader *atifs = stfp->ati_fs;
+
+   unsigned pass, i, r, optype, arg;
+
+   static const gl_state_index fog_params_state[STATE_LENGTH] =
+      {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0};
+   static const gl_state_index fog_color[STATE_LENGTH] =
+      {STATE_FOG_COLOR, 0, 0, 0, 0};
+
+   prog->InputsRead = 0;
+   prog->OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
+   prog->SamplersUsed = 0;
+   prog->Parameters = _mesa_new_parameter_list();
+
+   /* fill in InputsRead, SamplersUsed, TexturesUsed */
+   for (pass = 0; pass < atifs->NumPasses; pass++) {
+      for (r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) {
+         struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r];
+         GLuint pass_tex = texinst->src;
+
+         if (texinst->Opcode == ATI_FRAGMENT_SHADER_SAMPLE_OP) {
+            /* mark which texcoords are used */
+ prog->InputsRead |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB); + /* by default there is 1:1 mapping between samplers and textures */
+            prog->SamplersUsed |= (1 << r);
+ /* the target is unknown here, it will be fixed in the draw call */
+            prog->TexturesUsed[r] = TEXTURE_2D_BIT;
+         } else if (texinst->Opcode == ATI_FRAGMENT_SHADER_PASS_OP) {
+ if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) { + prog->InputsRead |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + pass_tex - GL_TEXTURE0_ARB);
+            }
+         }
+      }
+   }
+   for (pass = 0; pass < atifs->NumPasses; pass++) {
+      for (i = 0; i < atifs->numArithInstr[pass]; i++) {
+ struct atifs_instruction *inst = &atifs->Instructions[pass][i];
+
+         for (optype = 0; optype < 2; optype++) { /* color, alpha */
+            if (inst->Opcode[optype]) {
+               for (arg = 0; arg < inst->ArgCount[optype]; arg++) {
+                  GLint index = inst->SrcReg[optype][arg].Index;
+                  if (index == GL_PRIMARY_COLOR_EXT) {
+ prog->InputsRead |= BITFIELD64_BIT(VARYING_SLOT_COL0);
+                  } else if (index == GL_SECONDARY_INTERPOLATOR_ATI) {
+ /* note: ATI_fragment_shader.txt never specifies what
+                      * GL_SECONDARY_INTERPOLATOR_ATI is, swrast uses
+                      * VARYING_SLOT_COL1 for this input */
+ prog->InputsRead |= BITFIELD64_BIT(VARYING_SLOT_COL1);
+                  }
+               }
+            }
+         }
+      }
+   }
+   /* We may need fog */
+   prog->InputsRead |= BITFIELD64_BIT(VARYING_SLOT_FOGC);
+
+   /* we always have the ATI_fs constants, and the fog params */
+   for (i = 0; i < MAX_NUM_FRAGMENT_CONSTANTS_ATI; i++) {
+      _mesa_add_parameter(prog->Parameters, PROGRAM_UNIFORM,
+            NULL, 4, GL_FLOAT, NULL, NULL);
+   }
+   _mesa_add_state_reference(prog->Parameters, fog_params_state);
+   _mesa_add_state_reference(prog->Parameters, fog_color);
+
+   prog->NumInstructions = 0;
+ prog->NumTemporaries = MAX_NUM_FRAGMENT_REGISTERS_ATI + 3; /* 3 input temps for arith ops */ + prog->NumParameters = MAX_NUM_FRAGMENT_CONSTANTS_ATI + 2; /* 2 state variables for fog */
+}
+
diff --git a/src/mesa/state_tracker/st_atifs_to_tgsi.h b/src/mesa/state_tracker/st_atifs_to_tgsi.h
new file mode 100644
index 0000000..0ed4195
--- /dev/null
+++ b/src/mesa/state_tracker/st_atifs_to_tgsi.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2016 Miklós Máté
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef ST_ATIFS_TO_TGSI_H
+#define ST_ATIFS_TO_TGSI_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+#include "main/glheader.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_defines.h"
+
+struct gl_context;
+struct gl_program;
+struct tgsi_token;
+struct ureg_program;
+
+enum pipe_error
+st_translate_atifs_program(
+    struct gl_context *ctx,
+    struct ureg_program *ureg,
+    struct ati_fragment_shader *atifs,
+    struct gl_program *program,
+    GLuint numInputs,
+    const GLuint inputMapping[],
+    const ubyte inputSemanticName[],
+    const ubyte inputSemanticIndex[],
+    const GLuint interpMode[],
+    GLuint numOutputs,
+    const GLuint outputMapping[],
+    const ubyte outputSemanticName[],
+    const ubyte outputSemanticIndex[]);
+
+
+void
+st_init_atifs_prog(struct gl_context *ctx, struct gl_program *prog);
+
+
+#if defined __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* ST_ATIFS_TO_TGSI_H */
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 407dfd3..3279462 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -34,6 +34,7 @@
  #include "main/imports.h"
  #include "program/prog_parameter.h"
  #include "program/prog_print.h"
+#include "main/atifragshader.h"

  #include "pipe/p_context.h"
  #include "pipe/p_defines.h"
@@ -64,6 +65,21 @@ void st_upload_constants( struct st_context *st,
            shader_type == PIPE_SHADER_TESS_EVAL ||
            shader_type == PIPE_SHADER_COMPUTE);

+   /* update the ATI constants before rendering */
+   struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
+   if (shader_type == PIPE_SHADER_FRAGMENT && ati_fs) {
+      unsigned c;
+
+      for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
+         if (ati_fs->LocalConstDef & (1 << c))
+            memcpy(params->ParameterValues[c],
+                  ati_fs->Constants[c], sizeof(GLfloat) * 4);
+         else
+            memcpy(params->ParameterValues[c],
+ st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
+      }
+   }
+
     /* update constants */
     if (params && params->NumParameters) {
        struct pipe_constant_buffer cb;
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index a88f035..53f3c4e 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -37,6 +37,8 @@

  #include "main/imports.h"
  #include "main/mtypes.h"
+#include "main/texstate.h"
+#include "main/atifragshader.h"
  #include "program/program.h"

  #include "pipe/p_context.h"
@@ -49,6 +51,17 @@
  #include "st_program.h"


+static GLuint
+translate_fog_mode(GLenum mode)
+{
+   switch (mode) {
+   case GL_LINEAR: return 1;
+   case GL_EXP: return 2;
+   case GL_EXP2: return 3;
+   default: return 0;

We usually put the return statements on the next line.

Maybe put a comment on that function too.
Actually, I wonder if this even has to be a function, because it's only used in one place (a few lines below).



+   }
+}
+
  /**
   * Update fragment program state/atom.  This involves translating the
* Mesa fragment program into a gallium fragment program and binding it.
@@ -81,6 +94,18 @@ update_fp( struct st_context *st )
SYSTEM_BIT_SAMPLE_POS)) &&
_mesa_get_min_invocations_per_fragment(st->ctx, &stfp->Base, true) > 1;

+   if (stfp->ati_fs) {
+      unsigned u;
+
+      if (st->ctx->Fog.Enabled) {
+         key.fog = translate_fog_mode(st->ctx->Fog.Mode);
+      }
+
+      for (u = 0; u < MAX_NUM_FRAGMENT_REGISTERS_ATI; u++) {
+ key.texture_target_indices[u] = _mesa_get_texture_target_index(st->ctx, u);
+      }
+   }
+
     st->fp_variant = st_get_fp_variant(st, stfp, &key);

     st_reference_fragprog(st, &st->fp, stfp);
@@ -93,7 +118,7 @@ update_fp( struct st_context *st )
  const struct st_tracked_state st_update_fp = {
     "st_update_fp",                    /* name */
     {                            /* dirty */
-      _NEW_BUFFERS | _NEW_MULTISAMPLE,            /* mesa */
+      _NEW_BUFFERS | _NEW_MULTISAMPLE | _NEW_FOG,    /* mesa */
        ST_NEW_FRAGMENT_PROGRAM                           /* st */
     },
     update_fp                      /* update */
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 51d4ae5..93744a9 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -1292,6 +1292,7 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
         !ctx->FragmentProgram.Enabled &&
         !ctx->VertexProgram.Enabled &&
!ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] &&
+       !ctx->ATIFragmentShader._Enabled &&
         ctx->DrawBuffer->_NumColorDrawBuffers == 1 &&
         !ctx->Query.CondRenderQuery &&
         !ctx->Query.CurrentOcclusionObject) {
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
index 27cc0f3..8e86013 100644
--- a/src/mesa/state_tracker/st_cb_program.c
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -35,6 +35,7 @@
  #include "main/enums.h"
  #include "main/shaderapi.h"
  #include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
  #include "program/program.h"

  #include "cso_cache/cso_context.h"
@@ -46,6 +47,7 @@
  #include "st_mesa_to_tgsi.h"
  #include "st_cb_program.h"
  #include "st_glsl_to_tgsi.h"
+#include "st_atifs_to_tgsi.h"



@@ -302,6 +304,22 @@ st_program_string_notify( struct gl_context *ctx,
        if (st->cp == stcp)
           st->dirty_cp.st |= ST_NEW_COMPUTE_PROGRAM;
     }
+   else if (target == GL_FRAGMENT_SHADER_ATI) {
+      assert(prog);
+
+ struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+      assert(stfp->ati_fs);
+      assert(stfp->ati_fs->Program == prog);
+
+      st_init_atifs_prog(ctx, prog);
+
+      st_release_fp_variants(st, stfp);
+
+      /* deliberately no translate here */
+
+      if (st->fp == stfp)
+         st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+   }

     if (ST_DEBUG & DEBUG_PRECOMPILE ||
         st->shader_has_one_variant[stage])
@@ -310,6 +328,21 @@ st_program_string_notify( struct gl_context *ctx,
     return GL_TRUE;
  }

+/**
+ * Called via ctx->Driver.NewATIfs()
+ * Called in glEndFragmentShaderATI()
+ */
+static struct gl_program *
+st_new_ati_fs( struct gl_context *ctx,
+      struct ati_fragment_shader *curProg)

Remove space after '('. Indent second line further, or put both params on line line.
Awww, I thought I fixed all formatting issues. I'll check everything again.

MM



+{
+ struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+         curProg->Id);
+ struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
+   stfp->ati_fs = curProg;
+   return prog;
+}
+

  /**
   * Plug in the program and shader-related device driver functions.
@@ -322,6 +355,7 @@ st_init_program_functions(struct dd_function_table *functions)
     functions->NewProgram = st_new_program;
     functions->DeleteProgram = st_delete_program;
     functions->ProgramStringNotify = st_program_string_notify;
-
+   functions->NewATIfs = st_new_ati_fs;
+
     functions->LinkShader = st_link_shader;
  }
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 2e21d02..715423d 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -53,6 +53,7 @@
  #include "st_context.h"
  #include "st_program.h"
  #include "st_mesa_to_tgsi.h"
+#include "st_atifs_to_tgsi.h"
  #include "cso_cache/cso_context.h"


@@ -815,7 +816,23 @@ st_translate_fragment_program(struct st_context *st,

        free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
        stfp->glsl_to_tgsi = NULL;
-   } else
+   } else if (stfp->ati_fs)
+      st_translate_atifs_program(st->ctx,
+                                 ureg,
+                                 stfp->ati_fs,
+                                 &stfp->Base.Base,
+                                 /* inputs */
+                                 fs_num_inputs,
+                                 inputMapping,
+                                 input_semantic_name,
+                                 input_semantic_index,
+                                 interpMode,
+                                 /* outputs */
+                                 fs_num_outputs,
+                                 outputMapping,
+                                 fs_output_semantic_name,
+                                 fs_output_semantic_index);
+   else
        st_translate_mesa_program(st->ctx,
                                  TGSI_PROCESSOR_FRAGMENT,
                                  ureg,
@@ -849,6 +866,12 @@ st_create_fp_variant(struct st_context *st,
     if (!variant)
        return NULL;

+   if (stfp->ati_fs) {
+      /* this is in the draw call, because we denied to precompile */
+      if (!st_translate_fragment_program(st, stfp))
+         return NULL;
+   }
+
     tgsi.tokens = stfp->tgsi.tokens;

     assert(!(key->bitmap && key->drawpixels));
@@ -1722,6 +1745,11 @@ st_precompile_shader_variant(struct st_context *st, struct st_fragment_program *p = (struct st_fragment_program *)prog;
        struct st_fp_variant_key key;

+      if (p->ati_fs) {
+         /* deny precompile */
+         return;
+      }
+
        memset(&key, 0, sizeof(key));
        key.st = st->has_shareable_shaders ? NULL : st;
        st_get_fp_variant(st, p, &key);
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 028fba9..756da36 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -65,6 +65,12 @@ struct st_fp_variant_key

     /** for ARB_sample_shading */
     GLuint persample_shading:1;
+
+   /** needed for ATI_fragment_shader */
+   GLuint fog:2;
+
+   /** needed for ATI_fragment_shader */
+   char texture_target_indices[6];
  };


@@ -99,6 +105,7 @@ struct st_fragment_program
     struct gl_fragment_program Base;
     struct pipe_shader_state tgsi;
     struct glsl_to_tgsi_visitor* glsl_to_tgsi;
+   struct ati_fragment_shader *ati_fs;

     struct st_fp_variant *variants;
  };



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