It should be very easy to move the compression and I/O to another thread
using gallium/util/u_queue. It's a perfect match for this kind of thing.
Marek
On Mar 2, 2017 11:12 PM, "Grigori Goronzy" wrote:
> On 2017-03-02 10:08, Timothy Arceri wrote:
>
>> On 02/03/17 18:45, Tobias Droste wrote:
>>
On 2017-03-02 10:08, Timothy Arceri wrote:
On 02/03/17 18:45, Tobias Droste wrote:
Hi Timothy,
if you plan to support multiple compression algorithms, shouldn't
"struct
cache_entry_file_data" contain some info about what compression
algorithm was
used to compress the data? Or is this already
Hi,
On 02.03.2017 00:19, Timothy Arceri wrote:
...
2) Do were care about compression ratio?
Yes. We currently have a default 1GB limit for the cache (users can
override this). As well as games like Deus Ex having a large footprint,
the Dolphin devs have reported reaching multiple GBs (uncompres
On 02/03/17 18:45, Tobias Droste wrote:
Hi Timothy,
if you plan to support multiple compression algorithms, shouldn't "struct
cache_entry_file_data" contain some info about what compression algorithm was
used to compress the data? Or is this already there and I missed it?
I don't plan to suppo
Hi Timothy,
if you plan to support multiple compression algorithms, shouldn't "struct
cache_entry_file_data" contain some info about what compression algorithm was
used to compress the data? Or is this already there and I missed it?
Am Donnerstag, 2. März 2017, 03:20:05 CET schrieb Matt Turner:
On Wed, Mar 1, 2017 at 2:19 PM, Timothy Arceri wrote:
> IMO we should go with zlib and people can provide future patches with
> justifications/stats for using a different library over zlib just like we do
> for any other performance based patch.
Yes, agreed. "Which compression should we use?" is
On 01/03/17 23:58, Steven Newbury wrote:
On Wed, 2017-03-01 at 12:38 +0200, Eero Tamminen wrote:
Hi,
On 01.03.2017 07:25, Timothy Arceri wrote:
This reduces the cache size for Deus Ex from ~160M to ~30M for
radeonsi.
I'm also seeing the following improvements in minimum fps in the
Shadow of M
On Wed, 2017-03-01 at 12:38 +0200, Eero Tamminen wrote:
> Hi,
>
> On 01.03.2017 07:25, Timothy Arceri wrote:
> > This reduces the cache size for Deus Ex from ~160M to ~30M for
> > radeonsi.
> >
> > I'm also seeing the following improvements in minimum fps in the
> > Shadow of Mordor benchmark:
>
On Wed, Mar 1, 2017 at 7:25 AM, Timothy Arceri wrote:
> ...
> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
> index 2a0edca..03aae02 100644
> --- a/src/util/disk_cache.c
> +++ b/src/util/disk_cache.c
> @@ -30,20 +30,21 @@
> #include
> #include
> #include
> #include
> #include
Hi,
On 01.03.2017 07:25, Timothy Arceri wrote:
This reduces the cache size for Deus Ex from ~160M to ~30M for
radeonsi.
I'm also seeing the following improvements in minimum fps in the
Shadow of Mordor benchmark:
no-cache:~10fps
with-cache-no-compression: ~15fps
with-cach
This reduces the cache size for Deus Ex from ~160M to ~30M for
radeonsi.
I'm also seeing the following improvements in minimum fps in the
Shadow of Mordor benchmark:
no-cache:~10fps
with-cache-no-compression: ~15fps
with-cache-and-compression: ~20fps
Note the with cache re
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