Hi,

On 02.03.2017 00:19, Timothy Arceri wrote:
...
2) Do were care about compression ratio?

Yes. We currently have a default 1GB limit for the cache (users can
override this). As well as games like Deus Ex having a large footprint,
the Dolphin devs have reported reaching multiple GBs (uncompressed) in a
few hours of running.

Initial testing also seems to point to smaller file sizes increasing
performance due to reduced I/O. More thorough testing is probably needed
to confirm this.

When speaking about disk I/O vs. CPU performance compromises, please indicate whether you're doing testing on SSD or spinning rust (even better, tell which disk & CPU model you used).

When numbers are provided for potential future compression method change, it would be good to provide numbers also for setup where shader cache is on ram disk.


        - Eero

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