On Wed, Jul 4, 2018 at 2:22 AM, Grazvydas Ignotas wrote:
> On Wed, Jul 4, 2018 at 9:13 AM, Jason Ekstrand
> wrote:
> > Many fragment shaders do a discard using relatively little information
> > but still put the discard fairly far down in the shader for no good
> > reason. If the discard is mov
On Wed, Jul 4, 2018 at 9:13 AM, Jason Ekstrand wrote:
> Many fragment shaders do a discard using relatively little information
> but still put the discard fairly far down in the shader for no good
> reason. If the discard is moved higher up, we can possibly avoid doing
> some or almost all of the
Many fragment shaders do a discard using relatively little information
but still put the discard fairly far down in the shader for no good
reason. If the discard is moved higher up, we can possibly avoid doing
some or almost all of the work in the shader. When this lets us skip
texturing operatio