On Wed, Jul 4, 2018 at 2:22 AM, Grazvydas Ignotas <nota...@gmail.com> wrote:
> On Wed, Jul 4, 2018 at 9:13 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > Many fragment shaders do a discard using relatively little information > > but still put the discard fairly far down in the shader for no good > > reason. If the discard is moved higher up, we can possibly avoid doing > > some or almost all of the work in the shader. When this lets us skip > > texturing operations, it's an especially high win. > > > > One of the biggest offenders here is DXVK. The D3D APIs have different > > rules for discards than OpenGL and Vulkan. One effective way (which is > > what DXVK uses) to implement DX behavior on top of GL or Vulkan is to > > wait until the very end of the shader to discard. This ends up in the > > pessimal case where we always do all of the work before discarding. > > This pass helps some DXVK shaders significantly. > > --- > > src/compiler/Makefile.sources | 1 + > > src/compiler/nir/meson.build | 1 + > > src/compiler/nir/nir.h | 10 + > > src/compiler/nir/nir_opt_discard.c | 404 +++++++++++++++++++++++++++++ > > 4 files changed, 416 insertions(+) > > create mode 100644 src/compiler/nir/nir_opt_discard.c > > > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile. > sources > > index 9e3fbdc2612..8600ce81281 100644 > > --- a/src/compiler/Makefile.sources > > +++ b/src/compiler/Makefile.sources > > @@ -271,6 +271,7 @@ NIR_FILES = \ > > nir/nir_opt_cse.c \ > > nir/nir_opt_dce.c \ > > nir/nir_opt_dead_cf.c \ > > + nir/nir_opt_discard.c \ > > nir/nir_opt_gcm.c \ > > nir/nir_opt_global_to_local.c \ > > nir/nir_opt_if.c \ > > diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build > > index 28aa8de7014..e339258bb94 100644 > > --- a/src/compiler/nir/meson.build > > +++ b/src/compiler/nir/meson.build > > @@ -156,6 +156,7 @@ files_libnir = files( > > 'nir_opt_cse.c', > > 'nir_opt_dce.c', > > 'nir_opt_dead_cf.c', > > + 'nir_opt_discard.c', > > 'nir_opt_gcm.c', > > 'nir_opt_global_to_local.c', > > 'nir_opt_if.c', > > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > > index 92ab3a699cc..44006dac160 100644 > > --- a/src/compiler/nir/nir.h > > +++ b/src/compiler/nir/nir.h > > @@ -2022,6 +2022,13 @@ typedef struct nir_shader_compiler_options { > > */ > > bool vs_inputs_dual_locations; > > > > + /** > > + * Whether or not derivatives are still a safe operation after a > discard > > + * has occurred. Optimization passes may be able to be a bit more > > + * agressive if this is true. > > + */ > > + bool derivatives_safe_after_discard; > > + > > unsigned max_unroll_iterations; > > } nir_shader_compiler_options; > > > > @@ -2899,6 +2906,9 @@ bool nir_opt_dce(nir_shader *shader); > > > > bool nir_opt_dead_cf(nir_shader *shader); > > > > +bool nir_opt_discard_if(nir_shader *shader); > > +bool nir_opt_move_discards_to_top(nir_shader *shader); > > + > > bool nir_opt_gcm(nir_shader *shader, bool value_number); > > > > bool nir_opt_if(nir_shader *shader); > > diff --git a/src/compiler/nir/nir_opt_discard.c > b/src/compiler/nir/nir_opt_discard.c > > new file mode 100644 > > index 00000000000..eb1a8296282 > > --- /dev/null > > +++ b/src/compiler/nir/nir_opt_discard.c > > @@ -0,0 +1,404 @@ > > +/* > > + * Copyright © 2014 Intel Corporation > > 2018? > Yeah... > > + * > > + * Permission is hereby granted, free of charge, to any person > obtaining a > > + * copy of this software and associated documentation files (the > "Software"), > > + * to deal in the Software without restriction, including without > limitation > > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > > + * and/or sell copies of the Software, and to permit persons to whom the > > + * Software is furnished to do so, subject to the following conditions: > > + * > > + * The above copyright notice and this permission notice (including the > next > > + * paragraph) shall be included in all copies or substantial portions > of the > > + * Software. > > + * > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > ARISING > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > > + * IN THE SOFTWARE. > > + * > > + * Authors: > > + * Jason Ekstrand (ja...@jlekstrand.net) > > + * > > + */ > > + > > +#include "nir.h" > > +#include "nir_builder.h" > > +#include "nir_control_flow.h" > > +#include "nir_worklist.h" > > + > > +static bool > > +block_has_only_discard(nir_block *block) > > +{ > > + nir_instr *instr = nir_block_first_instr(block); > > + if (instr == NULL || instr != nir_block_last_instr(block)) > > + return false; > > + > > + if (instr->type != nir_instr_type_intrinsic) > > + return false; > > + > > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > > + return intrin->intrinsic == nir_intrinsic_discard; > > +} > > + > > +static bool > > +opt_discard_if_impl(nir_function_impl *impl) > > +{ > > + bool progress = false; > > + > > + nir_builder b; > > + nir_builder_init(&b, impl); > > + > > + nir_foreach_block(block, impl) { > > + nir_if *nif = nir_block_get_following_if(block); > > + if (!nif) > > + continue; > > + > > + bool discard_in_then; > > + if (block_has_only_discard(nir_if_first_then_block(nif))) > > + discard_in_then = true; > > + else if (block_has_only_discard(nir_if_first_else_block(nif))) > > + discard_in_then = false; > > + else > > + continue; > > + > > + b.cursor = nir_after_block(block); > > + nir_ssa_def *cond = nir_ssa_for_src(&b, nif->condition, 1); > > + if (!discard_in_then) > > + cond = nir_inot(&b, cond); > > + > > + nir_intrinsic_instr *discard_if = > > + nir_intrinsic_instr_create(b.shader, > nir_intrinsic_discard_if); > > + discard_if->src[0] = nir_src_for_ssa(cond); > > + nir_builder_instr_insert(&b, &discard_if->instr); > > + > > + nir_lower_phis_to_regs_block(nir_cf_node_as_block( > > + nir_cf_node_next(&nif->cf_node))); > > + > > + nir_cf_list list; > > + if (discard_in_then) > > + nir_cf_list_extract(&list, &nif->else_list); > > + else > > + nir_cf_list_extract(&list, &nif->then_list); > > + nir_cf_reinsert(&list, nir_after_instr(&discard_if->instr)); > > + > > + nir_cf_node_remove(&nif->cf_node); > > + > > + progress = true; > > + } > > + > > + /* If we modified control-flow, metadata is toast. Also, we may have > > + * lowered some phis to registers so we need to back into SSA. > > + */ > > + if (progress) { > > + nir_metadata_preserve(impl, 0); > > + nir_lower_regs_to_ssa_impl(impl); > > + } > > + > > + return progress; > > +} > > + > > +bool > > +nir_opt_discard_if(nir_shader *shader) > > +{ > > + assert(shader->info.stage == MESA_SHADER_FRAGMENT); > > + > > + bool progress = false; > > + > > + nir_foreach_function(function, shader) { > > + if (function->impl && > > + opt_discard_if_impl(function->impl)) > > + progress = true; > > + } > > + > > + return progress; > > +} > > + > > +static bool > > +nir_variable_mode_is_read_only(nir_variable_mode mode) > > +{ > > + return mode == nir_var_shader_in || > > + mode == nir_var_uniform || > > + mode == nir_var_system_value; > > +} > > + > > +static bool > > +nir_op_is_derivative(nir_op op) > > +{ > > + return op == nir_op_fddx || > > + op == nir_op_fddy || > > + op == nir_op_fddx_fine || > > + op == nir_op_fddy_fine || > > + op == nir_op_fddx_coarse || > > + op == nir_op_fddy_coarse; > > +} > > + > > +static bool > > +nir_texop_implies_derivative(nir_texop op) > > +{ > > + return op == nir_texop_tex || > > + op == nir_texop_txb || > > + op == nir_texop_lod; > > +} > > + > > +static bool > > +nir_intrinsic_writes_external_memory(nir_intrinsic_op intrin) > > +{ > > + switch (intrin) { > > + case nir_intrinsic_store_deref: > > + case nir_intrinsic_copy_deref: > > + case nir_intrinsic_deref_atomic_add: > > + case nir_intrinsic_deref_atomic_imin: > > + case nir_intrinsic_deref_atomic_umin: > > + case nir_intrinsic_deref_atomic_imax: > > + case nir_intrinsic_deref_atomic_umax: > > + case nir_intrinsic_deref_atomic_and: > > + case nir_intrinsic_deref_atomic_or: > > + case nir_intrinsic_deref_atomic_xor: > > + case nir_intrinsic_deref_atomic_exchange: > > + case nir_intrinsic_deref_atomic_comp_swap: > > + /* If we ever start using variables for SSBO ops, we'll need to do > > + * something here. For now, they're safe. > > + */ > > + return false; > > + > > + case nir_intrinsic_store_ssbo: > > + case nir_intrinsic_ssbo_atomic_add: > > + case nir_intrinsic_ssbo_atomic_imin: > > + case nir_intrinsic_ssbo_atomic_umin: > > + case nir_intrinsic_ssbo_atomic_imax: > > + case nir_intrinsic_ssbo_atomic_umax: > > + case nir_intrinsic_ssbo_atomic_and: > > + case nir_intrinsic_ssbo_atomic_or: > > + case nir_intrinsic_ssbo_atomic_xor: > > + case nir_intrinsic_ssbo_atomic_exchange: > > + case nir_intrinsic_ssbo_atomic_comp_swap: > > + return true; > > + > > + case nir_intrinsic_image_deref_store: > > + case nir_intrinsic_image_deref_atomic_add: > > + case nir_intrinsic_image_deref_atomic_min: > > + case nir_intrinsic_image_deref_atomic_max: > > + case nir_intrinsic_image_deref_atomic_and: > > + case nir_intrinsic_image_deref_atomic_or: > > + case nir_intrinsic_image_deref_atomic_xor: > > + case nir_intrinsic_image_deref_atomic_exchange: > > + case nir_intrinsic_image_deref_atomic_comp_swap: > > + return true; > > + > > + default: > > + return false; > > + } > > +} > > + > > +static bool > > +add_src_instr_to_worklist(nir_src *src, void *wl) > > +{ > > + if (!src->is_ssa) > > + return false; > > + > > + nir_instr_worklist_push_tail(wl, src->ssa->parent_instr); > > + return true; > > +} > > + > > +static bool > > +try_move_discard(nir_builder *b, nir_intrinsic_instr *discard) > > +{ > > + /* We require the discard to be in the top level of control flow. We > > + * could, in theory, move discards that are inside ifs or loops but > that > > + * would be a lot more work. > > + */ > > + if (discard->instr.block->cf_node.parent->type != > nir_cf_node_function) > > + return false; > > + > > + /* Build the set of all instructions discard depends on. While > we're at > > + * it, we watch out for any cases that would prevent us from moving > the > > + * instruction. > > + */ > > + struct set *dep_instrs = _mesa_set_create(NULL, _mesa_hash_pointer, > > + _mesa_key_pointer_equal); > > + > > + bool can_move_discard = true; > > + nir_instr_worklist *work = nir_instr_worklist_create(); > > + add_src_instr_to_worklist(&discard->src[0], work); > > + nir_foreach_instr_in_worklist(instr, work) { > > + /* Don't process an instruction twice */ > > + if (_mesa_set_search(dep_instrs, instr)) > > + continue; > > + > > + /* Phi instructions can't be moved at all. Also, if we're > dependent on > > + * a phi then we are dependent on some other bit of control flow > and > > + * it's hard to figure out the proper condition. > > + */ > > + if (instr->type == nir_instr_type_phi) { > > + can_move_discard = false; > > + break; > > + } > > + > > + if (instr->type == nir_instr_type_intrinsic) { > > + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); > > + if (intrin->intrinsic == nir_intrinsic_load_deref) { > > + nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]); > > + if (!nir_variable_mode_is_read_only(deref->mode)) { > > + can_move_discard = false; > > + break; > > + } > > + } else if (!(nir_intrinsic_infos[intrin->intrinsic].flags & > > + NIR_INTRINSIC_CAN_REORDER)) { > > + can_move_discard = false; > > + break; > > + } > > + } > > + > > + if (!nir_foreach_src(instr, add_src_instr_to_worklist, work)) { > > + can_move_discard = false; > > + break; > > + } > > + > > + _mesa_set_add(dep_instrs, instr); > > + } > > + > > + if (!can_move_discard) { > > + nir_instr_worklist_destroy(work); > > + _mesa_set_destroy(dep_instrs, NULL); > > + return false; > > + } > > + > > + nir_function_impl *impl = > > + nir_cf_node_as_function(discard->instr.block->cf_node.parent); > > + > > + /* Walk the list of instructions and move the discard and everything > it > > + * depends on to the top. We walk the instruction list here because > it > > + * ensures that everything stays in its original order. This > provides > > + * stability for the algorithm and ensures that we don't > accidentalyly > > accidentally > Thanks! Both fixed locally. --Jason
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