Re: [Mesa-dev] [PATCH 2/2] i965: Disable Z16 in all APIs.

2014-04-29 Thread Chad Versace
On Mon, Apr 14, 2014 at 03:04:12PM -0700, Kenneth Graunke wrote: > On 04/14/2014 06:30 AM, Chia-I Wu wrote: > > On Mon, Apr 14, 2014 at 1:04 PM, Kenneth Graunke > > wrote: > >> We originally thought that GL 3.0 required GL_DEPTH_COMPONENT16 to map > >> exactly to Z16. However, we misread the spe

Re: [Mesa-dev] [PATCH 2/2] i965: Disable Z16 in all APIs.

2014-04-14 Thread Kenneth Graunke
On 04/14/2014 06:30 AM, Chia-I Wu wrote: > On Mon, Apr 14, 2014 at 1:04 PM, Kenneth Graunke > wrote: >> We originally thought that GL 3.0 required GL_DEPTH_COMPONENT16 to map >> exactly to Z16. However, we misread the specification, thanks in part >> to LaTeX reordering the tables in the PDF. >>

Re: [Mesa-dev] [PATCH 2/2] i965: Disable Z16 in all APIs.

2014-04-14 Thread Chia-I Wu
On Mon, Apr 14, 2014 at 1:04 PM, Kenneth Graunke wrote: > We originally thought that GL 3.0 required GL_DEPTH_COMPONENT16 to map > exactly to Z16. However, we misread the specification, thanks in part > to LaTeX reordering the tables in the PDF. > > Page 180 of the GL 3.0 specification (glspec30.

Re: [Mesa-dev] [PATCH 2/2] i965: Disable Z16 in all APIs.

2014-04-13 Thread Matt Turner
Both are Reviewed-by: Matt Turner ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] [PATCH 2/2] i965: Disable Z16 in all APIs.

2014-04-13 Thread Kenneth Graunke
We originally thought that GL 3.0 required GL_DEPTH_COMPONENT16 to map exactly to Z16. However, we misread the specification, thanks in part to LaTeX reordering the tables in the PDF. Page 180 of the GL 3.0 specification (glspec30.20080923.pdf) says: "[...] memory allocation per texture component