On Mon, Apr 14, 2014 at 03:04:12PM -0700, Kenneth Graunke wrote:
> On 04/14/2014 06:30 AM, Chia-I Wu wrote:
> > On Mon, Apr 14, 2014 at 1:04 PM, Kenneth Graunke
> > wrote:
> >> We originally thought that GL 3.0 required GL_DEPTH_COMPONENT16 to map
> >> exactly to Z16. However, we misread the spe
On 04/14/2014 06:30 AM, Chia-I Wu wrote:
> On Mon, Apr 14, 2014 at 1:04 PM, Kenneth Graunke
> wrote:
>> We originally thought that GL 3.0 required GL_DEPTH_COMPONENT16 to map
>> exactly to Z16. However, we misread the specification, thanks in part
>> to LaTeX reordering the tables in the PDF.
>>
On Mon, Apr 14, 2014 at 1:04 PM, Kenneth Graunke wrote:
> We originally thought that GL 3.0 required GL_DEPTH_COMPONENT16 to map
> exactly to Z16. However, we misread the specification, thanks in part
> to LaTeX reordering the tables in the PDF.
>
> Page 180 of the GL 3.0 specification (glspec30.
Both are
Reviewed-by: Matt Turner
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We originally thought that GL 3.0 required GL_DEPTH_COMPONENT16 to map
exactly to Z16. However, we misread the specification, thanks in part
to LaTeX reordering the tables in the PDF.
Page 180 of the GL 3.0 specification (glspec30.20080923.pdf) says:
"[...] memory allocation per texture component