Re: [Mesa-dev] [PATCH 2/2] i915: fallback for NPOT cubemap texture

2012-03-07 Thread Yuanhan Liu
On Fri, Mar 02, 2012 at 01:52:00PM +0800, Yuanhan Liu wrote: > On Thu, Mar 01, 2012 at 04:04:59PM +0800, Yuanhan Liu wrote: > > On Wed, Feb 29, 2012 at 11:44:59AM -0800, Eric Anholt wrote: > > > On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu > > > wrote: > > > > According to 3DSTATE_MAP_STATE at

Re: [Mesa-dev] [PATCH 2/2] i915: fallback for NPOT cubemap texture

2012-03-01 Thread Yuanhan Liu
On Thu, Mar 01, 2012 at 04:04:59PM +0800, Yuanhan Liu wrote: > On Wed, Feb 29, 2012 at 11:44:59AM -0800, Eric Anholt wrote: > > On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu > > wrote: > > > According to 3DSTATE_MAP_STATE at page of 104 in Bspec > > > vol3d 3D Instructions: > > > [DevGDG and

Re: [Mesa-dev] [PATCH 2/2] i915: fallback for NPOT cubemap texture

2012-03-01 Thread Yuanhan Liu
On Wed, Feb 29, 2012 at 11:44:59AM -0800, Eric Anholt wrote: > On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu > wrote: > > According to 3DSTATE_MAP_STATE at page of 104 in Bspec > > vol3d 3D Instructions: > > [DevGDG and DevAlv]: Must be a power of 2 for cube maps > > > > Well, it turned out

Re: [Mesa-dev] [PATCH 2/2] i915: fallback for NPOT cubemap texture

2012-02-29 Thread Eric Anholt
On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu wrote: > According to 3DSTATE_MAP_STATE at page of 104 in Bspec > vol3d 3D Instructions: > [DevGDG and DevAlv]: Must be a power of 2 for cube maps > > Well, it turned out to be that we need do this for other > platforms as well, like pineview. >

[Mesa-dev] [PATCH 2/2] i915: fallback for NPOT cubemap texture

2012-02-28 Thread Yuanhan Liu
According to 3DSTATE_MAP_STATE at page of 104 in Bspec vol3d 3D Instructions: [DevGDG and DevAlv]: Must be a power of 2 for cube maps Well, it turned out to be that we need do this for other platforms as well, like pineview. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=4 NOTE: Th