On Fri, Mar 02, 2012 at 01:52:00PM +0800, Yuanhan Liu wrote:
> On Thu, Mar 01, 2012 at 04:04:59PM +0800, Yuanhan Liu wrote:
> > On Wed, Feb 29, 2012 at 11:44:59AM -0800, Eric Anholt wrote:
> > > On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu
> > > wrote:
> > > > According to 3DSTATE_MAP_STATE at
On Thu, Mar 01, 2012 at 04:04:59PM +0800, Yuanhan Liu wrote:
> On Wed, Feb 29, 2012 at 11:44:59AM -0800, Eric Anholt wrote:
> > On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu
> > wrote:
> > > According to 3DSTATE_MAP_STATE at page of 104 in Bspec
> > > vol3d 3D Instructions:
> > > [DevGDG and
On Wed, Feb 29, 2012 at 11:44:59AM -0800, Eric Anholt wrote:
> On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu
> wrote:
> > According to 3DSTATE_MAP_STATE at page of 104 in Bspec
> > vol3d 3D Instructions:
> > [DevGDG and DevAlv]: Must be a power of 2 for cube maps
> >
> > Well, it turned out
On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu
wrote:
> According to 3DSTATE_MAP_STATE at page of 104 in Bspec
> vol3d 3D Instructions:
> [DevGDG and DevAlv]: Must be a power of 2 for cube maps
>
> Well, it turned out to be that we need do this for other
> platforms as well, like pineview.
>
According to 3DSTATE_MAP_STATE at page of 104 in Bspec
vol3d 3D Instructions:
[DevGDG and DevAlv]: Must be a power of 2 for cube maps
Well, it turned out to be that we need do this for other
platforms as well, like pineview.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=4
NOTE: Th