On Wed, 29 Feb 2012 15:11:06 +0800, Yuanhan Liu <yuanhan....@linux.intel.com> wrote: > According to 3DSTATE_MAP_STATE at page of 104 in Bspec > vol3d 3D Instructions: > [DevGDG and DevAlv]: Must be a power of 2 for cube maps > > Well, it turned out to be that we need do this for other > platforms as well, like pineview. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46666 > > NOTE: This is a candidate for stable release branches. > > Signed-off-by: Yuanhan Liu <yuanhan....@linux.intel.com> > --- > src/mesa/drivers/dri/i915/i915_texstate.c | 12 ++++++++++++ > 1 files changed, 12 insertions(+), 0 deletions(-) > > diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c > b/src/mesa/drivers/dri/i915/i915_texstate.c > index 0e500e2..e3ab50e 100644 > --- a/src/mesa/drivers/dri/i915/i915_texstate.c > +++ b/src/mesa/drivers/dri/i915/i915_texstate.c > @@ -319,6 +319,18 @@ i915_update_tex_unit(struct intel_context *intel, GLuint > unit, GLuint ss3) > ((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE)))) > return false; > > + /* > + * According to 3DSTATE_MAP_STATE at page of 104 in Bspec > + * Vol3d 3D Instructions: > + * [DevGDG and DevAlv]: Must be a power of 2 for cube maps. > + * > + * Well, it turned out to be that we need do this for other > + * platforms as well, like pineview. > + */ > + if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB && > + !is_power_of_two(firstImage->Height)) > + return false; > +
Pineview should be DevBLB derived, which doens't have so that requirement, so this doesn't really make sense to me. Have you looked at the rendering to see what's going on?
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