Re: [Mesa-dev] [PATCH 13/22] i965/gs: Implement support for geometry shader surfaces.

2013-08-28 Thread Kenneth Graunke
On 08/26/2013 03:12 PM, Paul Berry wrote: This patch implements pull constant upload, binding table upload, and surface setup for geometry shaders, by re-using vertex shader code that was generalized in previous patches. Based on work by Eric Anholt . This looks a lot better than the previous

Re: [Mesa-dev] [PATCH 13/22] i965/gs: Implement support for geometry shader surfaces.

2013-08-28 Thread Paul Berry
On 26 August 2013 15:12, Paul Berry wrote: > This patch implements pull constant upload, binding table upload, and > surface setup for geometry shaders, by re-using vertex shader code > that was generalized in previous patches. > > Based on work by Eric Anholt . > --- > src/mesa/drivers/dri/i965

[Mesa-dev] [PATCH 13/22] i965/gs: Implement support for geometry shader surfaces.

2013-08-26 Thread Paul Berry
This patch implements pull constant upload, binding table upload, and surface setup for geometry shaders, by re-using vertex shader code that was generalized in previous patches. Based on work by Eric Anholt . --- src/mesa/drivers/dri/i965/Makefile.sources | 1 + src/mesa/drivers/dri/i965