On 08/26/2013 03:12 PM, Paul Berry wrote:
This patch implements pull constant upload, binding table upload, and
surface setup for geometry shaders, by re-using vertex shader code
that was generalized in previous patches.
Based on work by Eric Anholt .
This looks a lot better than the previous
On 26 August 2013 15:12, Paul Berry wrote:
> This patch implements pull constant upload, binding table upload, and
> surface setup for geometry shaders, by re-using vertex shader code
> that was generalized in previous patches.
>
> Based on work by Eric Anholt .
> ---
> src/mesa/drivers/dri/i965
This patch implements pull constant upload, binding table upload, and
surface setup for geometry shaders, by re-using vertex shader code
that was generalized in previous patches.
Based on work by Eric Anholt .
---
src/mesa/drivers/dri/i965/Makefile.sources | 1 +
src/mesa/drivers/dri/i965