On Tue, Oct 29, 2013 at 2:26 PM, Matt Turner wrote:
> But hopefully your patch just avoids this problem entirely. I'll
> provide an update later.
7 shader helped, 4 shaders hurt by going from my series and your
patch, to my series, your patch, and disabling the original
SEL-generating function fo
On Tue, Oct 29, 2013 at 12:36 PM, Eric Anholt wrote:
> Matt Turner writes:
>
>> Helps a lot of Steam games.
>>
>> total instructions in shared programs: 1287432 -> 1287130 (-0.02%)
>> instructions in affected programs: 21447 -> 21145 (-1.41%)
>
> 13-15 are also:
>
> Reviewed-by: Eric Anholt
Matt Turner writes:
> Helps a lot of Steam games.
>
> total instructions in shared programs: 1287432 -> 1287130 (-0.02%)
> instructions in affected programs: 21447 -> 21145 (-1.41%)
13-15 are also:
Reviewed-by: Eric Anholt
I'm spending a while thinking about the if->sel passes. Having 2
Helps a lot of Steam games.
total instructions in shared programs: 1287432 -> 1287130 (-0.02%)
instructions in affected programs: 21447 -> 21145 (-1.41%)
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 8
1 file changed, 8 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp