On Mon, 06 Jun 2011 18:56:20 -0700, Kenneth Graunke
wrote:
> On 06/04/2011 05:45 PM, Chad Versace wrote:
> > When it is sensible to do so,
> > 1) intelCreateBuffer() now attaches separate depth and stencil
> > buffers
> > to the framebuffer it creates.
> > 2) intel_updat
On Tue, 07 Jun 2011 08:15:51 -0700, Kenneth Graunke
wrote:
> On 06/07/2011 01:33 AM, Julien Cristau wrote:
> > On Mon, Jun 6, 2011 at 18:56:20 -0700, Kenneth Graunke wrote:
> >
> >> I'd make this an assertion. must_use_separate_stencil is only set for
> >> gen>= 7, and I assert that try_separat
On 06/07/2011 01:33 AM, Julien Cristau wrote:
On Mon, Jun 6, 2011 at 18:56:20 -0700, Kenneth Graunke wrote:
I'd make this an assertion. must_use_separate_stencil is only set for
gen>= 7, and I assert that try_separate_stencil ought to be true in
that case (old DDX doesn't support IVB, new DDX
On Mon, Jun 6, 2011 at 18:56:20 -0700, Kenneth Graunke wrote:
> I'd make this an assertion. must_use_separate_stencil is only set for
> gen >= 7, and I assert that try_separate_stencil ought to be true in
> that case (old DDX doesn't support IVB, new DDX requires new dri2proto
> to compile
On 06/04/2011 05:45 PM, Chad Versace wrote:
When it is sensible to do so,
1) intelCreateBuffer() now attaches separate depth and stencil
buffers
to the framebuffer it creates.
2) intel_update_renderbuffers() requests for the framebuffer
a separate stencil buffer
On Sun, 5 Jun 2011 11:01:21 +0200, Nicolas Kaiser wrote:
> Just noticed two typos in comments.
>
> * Chad Versace :
> > --- a/src/mesa/drivers/dri/intel/intel_context.c
> > +++ b/src/mesa/drivers/dri/intel/intel_context.c
> (..)
> > +/**
> > + * \brief Verify that the X driver supports hiz and se
Just noticed two typos in comments.
* Chad Versace :
> --- a/src/mesa/drivers/dri/intel/intel_context.c
> +++ b/src/mesa/drivers/dri/intel/intel_context.c
(..)
> +/**
> + * \brief Verify that the X driver supports hiz and separate stencil.
> + *
> + * This implements the cleanup stage of the hands
When it is sensible to do so,
1) intelCreateBuffer() now attaches separate depth and stencil
buffers
to the framebuffer it creates.
2) intel_update_renderbuffers() requests for the framebuffer
a separate stencil buffer (DRI2BufferStencil).
The criteria for "sensible" i