On 03/11/2013 04:11 PM, Eric Anholt wrote:
This avoids some snooping overhead between EUs processing separate shaders
(so VS versus FS).
Improves performance of a minecraft trace with shader_time by 28.9% +/-
18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).
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src/mes
This avoids some snooping overhead between EUs processing separate shaders
(so VS versus FS).
Improves performance of a minecraft trace with shader_time by 28.9% +/-
18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).
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src/mesa/drivers/dri/i965/brw_fs.cpp|2 +-
sr