Re: [Mesa-dev] [PATCH 1/5] i965: Split shader_time entries into separate cachelines.

2013-03-11 Thread Kenneth Graunke
On 03/11/2013 04:11 PM, Eric Anholt wrote: This avoids some snooping overhead between EUs processing separate shaders (so VS versus FS). Improves performance of a minecraft trace with shader_time by 28.9% +/- 18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4). --- src/mes

[Mesa-dev] [PATCH 1/5] i965: Split shader_time entries into separate cachelines.

2013-03-11 Thread Eric Anholt
This avoids some snooping overhead between EUs processing separate shaders (so VS versus FS). Improves performance of a minecraft trace with shader_time by 28.9% +/- 18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4). --- src/mesa/drivers/dri/i965/brw_fs.cpp|2 +- sr