On 03/11/2013 04:11 PM, Eric Anholt wrote:
This avoids some snooping overhead between EUs processing separate shaders
(so VS versus FS).
Improves performance of a minecraft trace with shader_time by 28.9% +/-
18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).
---
src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_program.c | 2 +-
src/mesa/drivers/dri/i965/brw_vec4.cpp | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp
b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 8ce3954..dd3baa9 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -621,7 +621,7 @@ fs_visitor::emit_shader_time_write(enum
shader_time_shader_type type,
fs_reg offset_mrf = fs_reg(MRF, base_mrf);
offset_mrf.type = BRW_REGISTER_TYPE_UD;
Comments, please! An explanation that we're adding a ton of extra
padding to be cacheline-aligned would be great. Also, please note the
units. Generally, I've found that I have to read through 3-4 layers of
code to figure out what units some offset is in, and if people just left
a /* 64 bytes */ it would've saved a ton of time.
- emit(MOV(offset_mrf, fs_reg(shader_time_index * 4)));
+ emit(MOV(offset_mrf, fs_reg(shader_time_index * 64)));
fs_reg time_mrf = fs_reg(MRF, base_mrf + 1);
time_mrf.type = BRW_REGISTER_TYPE_UD;
diff --git a/src/mesa/drivers/dri/i965/brw_program.c
b/src/mesa/drivers/dri/i965/brw_program.c
index 75eb6bc..c1aeefc 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -409,7 +409,7 @@ brw_collect_shader_time(struct brw_context *brw)
uint32_t *times = brw->shader_time.bo->virtual;
for (int i = 0; i < brw->shader_time.num_entries; i++) {
- brw->shader_time.cumulative[i] += times[i];
+ brw->shader_time.cumulative[i] += times[i * 16];
/* 16 uint32_t values */ ?
Otherwise, this and patches 3-5 are:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
}
/* Zero the BO out to clear it out for our next collection.
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp
b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index f319f32..b87d62b 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1225,7 +1225,7 @@ vec4_visitor::emit_shader_time_write(enum
shader_time_shader_type type,
dst_reg offset_mrf = dst_reg(MRF, base_mrf);
offset_mrf.type = BRW_REGISTER_TYPE_UD;
- emit(MOV(offset_mrf, src_reg(shader_time_index * 4)));
+ emit(MOV(offset_mrf, src_reg(shader_time_index * 64)));
dst_reg time_mrf = dst_reg(MRF, base_mrf + 1);
time_mrf.type = BRW_REGISTER_TYPE_UD;
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