On 15 December 2016 at 12:23, Ilia Mirkin wrote:
> ping
>
> On Sun, Nov 27, 2016 at 4:22 PM, Ilia Mirkin wrote:
>> The strategy is to do the same thing that the GLSL lower_offset_arrays
>> pass does - create 4 separate texture gather ops, one per offset, and
>> read in the results from each gathe
ping
On Sun, Nov 27, 2016 at 4:22 PM, Ilia Mirkin wrote:
> The strategy is to do the same thing that the GLSL lower_offset_arrays
> pass does - create 4 separate texture gather ops, one per offset, and
> read in the results from each gather's w component to recreate the
> desired result.
>
> Sign
The strategy is to do the same thing that the GLSL lower_offset_arrays
pass does - create 4 separate texture gather ops, one per offset, and
read in the results from each gather's w component to recreate the
desired result.
Signed-off-by: Ilia Mirkin
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src/compiler/spirv/spirv_to_nir.c | 76 ++