On 13/09/17 13:52, Timothy Arceri wrote:
On 13/09/17 13:48, Dave Airlie wrote:
On 13 September 2017 at 13:42, Timothy Arceri
wrote:
On 13/09/17 12:57, Dave Airlie wrote:
From: Dave Airlie
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after thi
On 13/09/17 13:48, Dave Airlie wrote:
On 13 September 2017 at 13:42, Timothy Arceri wrote:
On 13/09/17 12:57, Dave Airlie wrote:
From: Dave Airlie
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolli
On 13 September 2017 at 13:42, Timothy Arceri wrote:
>
> On 13/09/17 12:57, Dave Airlie wrote:
>>
>> From: Dave Airlie
>>
>> With the shaders in the ssao demo, the nir_opt_if wasn't
>> working properly without this, after this the if gets optimised
>> so that loop unrolling gets called.
>>
>> (lo
On 13/09/17 12:57, Dave Airlie wrote:
From: Dave Airlie
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolling gets called.
(loop unrolling fails due to instruction count, but at least
it gets to do that.
From: Dave Airlie
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolling gets called.
(loop unrolling fails due to instruction count, but at least
it gets to do that.)
Signed-off-by: Dave Airlie
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src/a