On 13 September 2017 at 13:42, Timothy Arceri <tarc...@itsqueeze.com> wrote: > > On 13/09/17 12:57, Dave Airlie wrote: >> >> From: Dave Airlie <airl...@redhat.com> >> >> With the shaders in the ssao demo, the nir_opt_if wasn't >> working properly without this, after this the if gets optimised >> so that loop unrolling gets called. >> >> (loop unrolling fails due to instruction count, but at least >> it gets to do that.) >> >> Signed-off-by: Dave Airlie <airl...@redhat.com> >> --- >> src/amd/vulkan/radv_shader.c | 1 + >> 1 file changed, 1 insertion(+) >> >> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c >> index 1e25ea3..87deb7c 100644 >> --- a/src/amd/vulkan/radv_shader.c >> +++ b/src/amd/vulkan/radv_shader.c >> @@ -129,6 +129,7 @@ radv_optimize_nir(struct nir_shader *shader) >> if (nir_opt_trivial_continues(shader)) { >> progress = true; >> NIR_PASS(progress, shader, nir_copy_prop); >> + NIR_PASS(progress, shader, nir_opt_remove_phis); > > > Any reason for not just putting this in the main nir opt loop rather than > inside this if?
It's already in there. This is adding it after the second copy_prop. Dave. > > >> NIR_PASS(progress, shader, nir_opt_dce); >> } >> NIR_PASS(progress, shader, nir_opt_if); >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev