On 14/11/18 11:39 pm, Bas Nieuwenhuizen wrote:
On Wed, Nov 14, 2018 at 1:03 PM Timothy Arceri wrote:
On 14/11/18 10:22 pm, Bas Nieuwenhuizen wrote:
On Wed, Nov 14, 2018 at 6:30 AM Timothy Arceri wrote:
Link time opts can remove unused outputs leaving behind useless
barriers. This pass is
On Wed, Nov 14, 2018 at 1:03 PM Timothy Arceri wrote:
>
> On 14/11/18 10:22 pm, Bas Nieuwenhuizen wrote:
> > On Wed, Nov 14, 2018 at 6:30 AM Timothy Arceri
> > wrote:
> >>
> >> Link time opts can remove unused outputs leaving behind useless
> >> barriers. This pass is intended to be called after
On 14/11/18 10:22 pm, Bas Nieuwenhuizen wrote:
On Wed, Nov 14, 2018 at 6:30 AM Timothy Arceri wrote:
Link time opts can remove unused outputs leaving behind useless
barriers. This pass is intended to be called after linking so
I've added it to nir_linking_helpers.c
This pass removes some barr
On Wed, Nov 14, 2018 at 6:30 AM Timothy Arceri wrote:
>
> Link time opts can remove unused outputs leaving behind useless
> barriers. This pass is intended to be called after linking so
> I've added it to nir_linking_helpers.c
>
> This pass removes some barriers from Witcher 3 (DXVK) Vulkan
> shad
Link time opts can remove unused outputs leaving behind useless
barriers. This pass is intended to be called after linking so
I've added it to nir_linking_helpers.c
This pass removes some barriers from Witcher 3 (DXVK) Vulkan
shaders.
---
src/compiler/nir/nir.h | 1 +
src/compile