On 01/09/2012 05:21 PM, Eric Anholt wrote:
On Fri, 6 Jan 2012 16:49:59 -0800, "Ian Romanick" wrote:
From: Ian Romanick
The only error that the vertex shader precompile could generate is
when register allocation fails. Since i965 can spill registers, this
should never happen. It's also not s
On Fri, 6 Jan 2012 16:49:59 -0800, "Ian Romanick" wrote:
> From: Ian Romanick
>
> The only error that the vertex shader precompile could generate is
> when register allocation fails. Since i965 can spill registers, this
> should never happen. It's also not something that can cause a link
> er
From: Ian Romanick
The only error that the vertex shader precompile could generate is
when register allocation fails. Since i965 can spill registers, this
should never happen. It's also not something that can cause a link
error.
Signed-off-by: Ian Romanick
---
src/mesa/drivers/dri/i965/brw_s