On Fri, 6 Jan 2012 16:49:59 -0800, "Ian Romanick" <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > The only error that the vertex shader precompile could generate is > when register allocation fails. Since i965 can spill registers, this > should never happen. It's also not something that can cause a link > error.
This change will take those shaders from failing to link to segfaulting. Yeah, it would be nice to finish register allocation.
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