On Fri,  6 Jan 2012 16:49:59 -0800, "Ian Romanick" <i...@freedesktop.org> wrote:
> From: Ian Romanick <ian.d.roman...@intel.com>
> 
> The only error that the vertex shader precompile could generate is
> when register allocation fails.  Since i965 can spill registers, this
> should never happen.  It's also not something that can cause a link
> error.

This change will take those shaders from failing to link to segfaulting.

Yeah, it would be nice to finish register allocation.

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