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On 06/10/2011 03:44 PM, Eric Anholt wrote:
> On Fri, 10 Jun 2011 15:17:12 -0600, Brian Paul wrote:
>> On 06/10/2011 02:38 PM, Eric Anholt wrote:
>>> We were using the default 4x2 alignment instead of the 4x4 required
>>> for non-FXT compressed texture
On Fri, 10 Jun 2011 15:17:12 -0600, Brian Paul wrote:
> On 06/10/2011 02:38 PM, Eric Anholt wrote:
> > We were using the default 4x2 alignment instead of the 4x4 required
> > for non-FXT compressed textures.
> > ---
> > src/mesa/drivers/dri/i965/brw_tex_layout.c |2 +-
> > src/mesa/driv
On 06/10/2011 02:38 PM, Eric Anholt wrote:
We were using the default 4x2 alignment instead of the 4x4 required
for non-FXT compressed textures.
---
src/mesa/drivers/dri/i965/brw_tex_layout.c |2 +-
src/mesa/drivers/dri/intel/intel_mipmap_tree.c |6 +--
src/mesa/drivers/dri/intel/i
We were using the default 4x2 alignment instead of the 4x4 required
for non-FXT compressed textures.
---
src/mesa/drivers/dri/i965/brw_tex_layout.c |2 +-
src/mesa/drivers/dri/intel/intel_mipmap_tree.c |6 +--
src/mesa/drivers/dri/intel/intel_tex_layout.c | 42 +-