On 06/10/2011 02:38 PM, Eric Anholt wrote:
We were using the default 4x2 alignment instead of the 4x4 required
for non-FXT compressed textures.
---
src/mesa/drivers/dri/i965/brw_tex_layout.c | 2 +-
src/mesa/drivers/dri/intel/intel_mipmap_tree.c | 6 +--
src/mesa/drivers/dri/intel/intel_tex_layout.c | 42 +++++++++---------------
src/mesa/drivers/dri/intel/intel_tex_layout.h | 3 +-
4 files changed, 21 insertions(+), 32 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c
b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 4a3a2bf..f462f32 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -88,7 +88,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
GLuint align_w = 4;
mt->total_height = 0;
- intel_get_texture_alignment_unit(mt->internal_format,&align_w,&align_h);
+ intel_get_texture_alignment_unit(mt->format,&align_w,&align_h);
if (mt->compressed) {
mt->total_width = ALIGN(width, align_w);
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index aa6fc5b..9a1fb18 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -402,8 +402,7 @@ intel_miptree_image_data(struct intel_context *intel,
if(dst->compressed) {
unsigned int align_w, align_h;
- intel_get_texture_alignment_unit(dst->internal_format,
- &align_w,&align_h);
+ intel_get_texture_alignment_unit(dst->format,&align_w,&align_h);
height = (height + align_h - 1) / align_h;
width = ALIGN(width, align_w);
}
@@ -445,8 +444,7 @@ intel_miptree_image_copy(struct intel_context *intel,
if (dst->compressed) {
GLuint align_w, align_h;
- intel_get_texture_alignment_unit(dst->internal_format,
-&align_w,&align_h);
+ intel_get_texture_alignment_unit(dst->format,&align_w,&align_h);
height = (height + 3) / 4;
width = ALIGN(width, align_w);
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c
b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index d39733b..7493b42 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -35,32 +35,22 @@
#include "intel_context.h"
#include "main/macros.h"
-void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint
*h)
+void
+intel_get_texture_alignment_unit(gl_format format,
+ unsigned int *w, unsigned int *h)
{
- switch (internalFormat) {
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- *w = 8;
- *h = 4;
- break;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- *w = 4;
- *h = 4;
- break;
-
- default:
- *w = 4;
- *h = 2;
- break;
- }
+ if (_mesa_is_format_compressed(format)) {
+ if (format == MESA_FORMAT_RGB_FXT1 || format == MESA_FORMAT_RGBA_FXT1) {
+ *w = 8;
+ *h = 4;
+ } else {
+ *w = 4;
+ *h = 4;
+ }
+ } else {
+ *w = 4;
+ *h = 2;
+ }
Could you make use of _mesa_get_format_block_size() here?
-Brian
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