Marek Olšák writes:
> Ping. Can I push this commit, Eric?
>
> Also, I don't think it's important what the
> MAX_COMBINED_TEXTURE_IMAGE_UNITS limit is right now, because a program
> object cannot have more than 16 samplers *combined* anyway
> (Elements(gl_shader_program::SamplerUnits) == 16), so t
Ping. Can I push this commit, Eric?
Also, I don't think it's important what the
MAX_COMBINED_TEXTURE_IMAGE_UNITS limit is right now, because a program
object cannot have more than 16 samplers *combined* anyway
(Elements(gl_shader_program::SamplerUnits) == 16), so the old limit
was wrong too.
We h
On Thu, May 2, 2013 at 7:12 PM, Eric Anholt wrote:
> Marek Olšák writes:
>
>> Shaders are unified on most hardware (= same limits in all stages).
>> No idea what the assertion was good for.
>> ---
>> src/mesa/main/config.h |6 ++
>> src/mesa/main/context.c
Marek Olšák writes:
> Shaders are unified on most hardware (= same limits in all stages).
> No idea what the assertion was good for.
> ---
> src/mesa/main/config.h |6 ++
> src/mesa/main/context.c|6 ++
> src/mesa/state_tracker/st_extensions.c |
On 05/01/2013 09:42 PM, Marek Olšák wrote:
Shaders are unified on most hardware (= same limits in all stages).
No idea what the assertion was good for.
---
src/mesa/main/config.h |6 ++
src/mesa/main/context.c|6 ++
src/mesa/state_tracker/st_ext
Shaders are unified on most hardware (= same limits in all stages).
No idea what the assertion was good for.
---
src/mesa/main/config.h |6 ++
src/mesa/main/context.c|6 ++
src/mesa/state_tracker/st_extensions.c |2 +-
3 files changed, 5 insertio