Marek Olšák <mar...@gmail.com> writes: > Ping. Can I push this commit, Eric? > > Also, I don't think it's important what the > MAX_COMBINED_TEXTURE_IMAGE_UNITS limit is right now, because a program > object cannot have more than 16 samplers *combined* anyway > (Elements(gl_shader_program::SamplerUnits) == 16), so the old limit > was wrong too. > > We have some fixing to do before we can actually support 32 combined > samplers as required by GL 3.0.
Yeah, it sounds like everything in this area was just broken, and this is progress toward fixing it. We shouldn't be using _EnabledUnits anyway, so I'm fine with making this change without updating its size.
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