Marek Olšák <mar...@gmail.com> writes:

> Ping. Can I push this commit, Eric?
>
> Also, I don't think it's important what the
> MAX_COMBINED_TEXTURE_IMAGE_UNITS limit is right now, because a program
> object cannot have more than 16 samplers *combined* anyway
> (Elements(gl_shader_program::SamplerUnits) == 16), so the old limit
> was wrong too.
>
> We have some fixing to do before we can actually support 32 combined
> samplers as required by GL 3.0.

Yeah, it sounds like everything in this area was just broken, and this
is progress toward fixing it.  We shouldn't be using _EnabledUnits
anyway, so I'm fine with making this change without updating its size.

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