On 07/28/2013 11:03 PM, Paul Berry wrote:
This patch series implements preliminary front-end support for
geometry shaders in Mesa. It is based on work done by myself, Bryan
Cain, Eric Anholt, and Fabian Bieler over the last several months.
For the patches that aren't mine, I've preserved the ori
This patch series implements preliminary front-end support for
geometry shaders in Mesa. It is based on work done by myself, Bryan
Cain, Eric Anholt, and Fabian Bieler over the last several months.
For the patches that aren't mine, I've preserved the original
authorship information, and added note