Am 26.09.2013 03:35, schrieb Marek Olšák:
Nothing too exciting, I'm just consolidating some code between r600g and
radeonsi. There are some small improvements though:
1) The CMASK buffer for MSAA colorbuffers is cleared with CP DMA instead of
using the CPU.
2) This series enables 2D tiling for
Nothing too exciting, I'm just consolidating some code between r600g and
radeonsi. There are some small improvements though:
1) The CMASK buffer for MSAA colorbuffers is cleared with CP DMA instead of
using the CPU.
2) This series enables 2D tiling for compressed textures on SI. I think it was
d