Nothing too exciting, I'm just consolidating some code between r600g and radeonsi. There are some small improvements though: 1) The CMASK buffer for MSAA colorbuffers is cleared with CP DMA instead of using the CPU. 2) This series enables 2D tiling for compressed textures on SI. I think it was disabled accidentally. 3) Some of the changes will make implementing async DMA easier in the future, but don't get too excited - it's not on my TODO list right now.
Please review. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev