Re: [Mesa-dev] [PATCH 0/9] NIR: Several optimization patches

2015-03-31 Thread Matt Turner
On Tue, Mar 31, 2015 at 10:46 AM, Matt Turner wrote: > On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand wrote: >> This series contains several optimization-related patches that are all >> focussed around being able to do better at emitting MAD instructions. >> >> Final shader-db results for the wh

Re: [Mesa-dev] [PATCH 0/9] NIR: Several optimization patches

2015-03-31 Thread Matt Turner
On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand wrote: > This series contains several optimization-related patches that are all > focussed around being able to do better at emitting MAD instructions. > > Final shader-db results for the whole series on Haswell: > >total NIR instructions in shar

Re: [Mesa-dev] [PATCH 0/9] NIR: Several optimization patches

2015-03-25 Thread Matt Turner
On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand wrote: > There is one notable place where this hurts us. There are three shaders in > Kerbal Space Program that now spill. However, this does not seem to be the > fault of NIR. See patch 8 for more details. I've got an optimization that brings th

[Mesa-dev] [PATCH 0/9] NIR: Several optimization patches

2015-03-23 Thread Jason Ekstrand
This series contains several optimization-related patches that are all focussed around being able to do better at emitting MAD instructions. Final shader-db results for the whole series on Haswell: total NIR instructions in shared programs: 2183472 -> 2152911 (-1.40%) NIR instructions in af