On Tue, Mar 31, 2015 at 10:46 AM, Matt Turner wrote:
> On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand wrote:
>> This series contains several optimization-related patches that are all
>> focussed around being able to do better at emitting MAD instructions.
>>
>> Final shader-db results for the wh
On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand wrote:
> This series contains several optimization-related patches that are all
> focussed around being able to do better at emitting MAD instructions.
>
> Final shader-db results for the whole series on Haswell:
>
>total NIR instructions in shar
On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand wrote:
> There is one notable place where this hurts us. There are three shaders in
> Kerbal Space Program that now spill. However, this does not seem to be the
> fault of NIR. See patch 8 for more details.
I've got an optimization that brings th
This series contains several optimization-related patches that are all
focussed around being able to do better at emitting MAD instructions.
Final shader-db results for the whole series on Haswell:
total NIR instructions in shared programs: 2183472 -> 2152911 (-1.40%)
NIR instructions in af