On Mon, Mar 23, 2015 at 8:13 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > There is one notable place where this hurts us. There are three shaders in > Kerbal Space Program that now spill. However, this does not seem to be the > fault of NIR. See patch 8 for more details.
I've got an optimization that brings them (#610 and #622) back to their original instruction count, so I don't think it's a serious issue regardless. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev