Am 26.06.2018 um 09:59 schrieb Gert Wollny:
> Am Montag, den 25.06.2018, 23:47 +0200 schrieb Roland Scheidegger:
>>
>> Alright albeit you have logic to handle incoming z offsets, whereas
>> that should always be 0.
> I'm preparing for future standards that allow for these z-offsets ;)
>
>> To be
Am Montag, den 25.06.2018, 23:47 +0200 schrieb Roland Scheidegger:
>
> Alright albeit you have logic to handle incoming z offsets, whereas
> that should always be 0.
I'm preparing for future standards that allow for these z-offsets ;)
> To be honest I'm actually kind of surprised the hw would ho
Am 25.06.2018 um 22:13 schrieb Gert Wollny:
> Am Montag, den 25.06.2018, 17:36 +0200 schrieb Roland Scheidegger:
>> I didn't actually get the original email for some reason, so can't
>> comment inline as I'm just looking it up at patchwork...
>> But the array offset stuff (the first patch) looks co
Am Montag, den 25.06.2018, 17:36 +0200 schrieb Roland Scheidegger:
> I didn't actually get the original email for some reason, so can't
> comment inline as I'm just looking it up at patchwork...
> But the array offset stuff (the first patch) looks completely bogus
> to me, array textures do not sup
I didn't actually get the original email for some reason, so can't
comment inline as I'm just looking it up at patchwork...
But the array offset stuff (the first patch) looks completely bogus to
me, array textures do not support offsets for the array index, at least
not in any shader language I kno
On 25 June 2018 at 16:24, Gert Wollny wrote:
> Am Montag, den 25.06.2018, 15:54 +1000 schrieb Dave Airlie:
>> /home/airlied/devel/piglit/bin/textureGather fs nonconst r 0 float
>> 2DArray repeat
>>
>> amongst others appears to regress with these two.
>
> I can confirm this. From which piglit subse
Am Montag, den 25.06.2018, 15:54 +1000 schrieb Dave Airlie:
> /home/airlied/devel/piglit/bin/textureGather fs nonconst r 0 float
> 2DArray repeat
>
> amongst others appears to regress with these two.
I can confirm this. From which piglit subset is this? I ran the shader
subset and didn't see this
/home/airlied/devel/piglit/bin/textureGather fs nonconst r 0 float
2DArray repeat
amongst others appears to regress with these two.
Dave.
On 22 June 2018 at 19:37, Gert Wollny wrote:
> these two patches correct the offets and the rounding modes for the
> index evaluation when accessing texture
these two patches correct the offets and the rounding modes for the
index evaluation when accessing texture arrays. The patches were tested
with the gles3 test suite where they fix a number of tests related to 2D
texture arrays and didn't show any regressions.
Best,
Gert
Gert Wollny (2):
r6