- Original Message -
> On Fri, Jun 08, 2012 at 09:01:42AM -0700, Jose Fonseca wrote:
> > Oliver,
> >
> > There will be other system values in the future, so instead of
> > passing every value as a different parameter, please define a
> > structure in src/gallium/auxiliary/gallivm/lp_bld_
On Fri, Jun 08, 2012 at 09:01:42AM -0700, Jose Fonseca wrote:
> Oliver,
>
> There will be other system values in the future, so instead of passing every
> value as a different parameter, please define a structure in
> src/gallium/auxiliary/gallivm/lp_bld_tgsi.h as
>
> struct lp_bld_tgsi_system_
Oliver,
There will be other system values in the future, so instead of passing every
value as a different parameter, please define a structure in
src/gallium/auxiliary/gallivm/lp_bld_tgsi.h as
struct lp_bld_tgsi_system_values {
LLVMValueRef facing;
LLVMValueRef instance_id;
LLVMValueRef v
On 06/01/2012 03:28 PM, Olivier Galibert wrote:
Hi,
The following pair of patches add gl_VertexID support to llvmpipe.
They also simplify the system value fetch methodology (hopefully
generating better code in the end) and fixes some issues with
gl_InstanceID. The "I don't understand how it
Hi,
The following pair of patches add gl_VertexID support to llvmpipe.
They also simplify the system value fetch methodology (hopefully
generating better code in the end) and fixes some issues with
gl_InstanceID. The "I don't understand how it could ever work" kind
of issues, converting from in
Hi,
The following pair of patches add gl_VertexID support to llvmpipe.
They also simplify the system value fetch methodology (hopefully
generating better code in the end) and fixes some issues with
gl_InstanceID. The "I don't understand how it could ever work" kind
of issues, converting from in