Hi,

The following pair of patches add gl_VertexID support to llvmpipe.
They also simplify the system value fetch methodology (hopefully
generating better code in the end) and fixes some issues with
gl_InstanceID.  The "I don't understand how it could ever work" kind
of issues, converting from int32 to float twice is not good, usually.

v2: Fix a stupid type error for vertex id.

Best,

  OG.

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to