Hi, The following pair of patches add gl_VertexID support to llvmpipe. They also simplify the system value fetch methodology (hopefully generating better code in the end) and fixes some issues with gl_InstanceID. The "I don't understand how it could ever work" kind of issues, converting from int32 to float twice is not good, usually.
v2: Fix a stupid type error for vertex id. Best, OG. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev