Hi Axel,
On 1 Oct 2016 02:34, "Axel Davy" wrote:
>
> On 16/09/2016 14:51, Nayan Deshmukh wrote:
>>
>>
>> bool flushed;
>> + bool is_different_gpu;
>> };
>>
>
> I get a warning when I build about incompatible pointer type at the line
>
> fd = loader_get_user_preferred_fd(fd, &scrn->is_differ
On 16/09/2016 14:51, Nayan Deshmukh wrote:
bool flushed;
+ bool is_different_gpu;
};
I get a warning when I build about incompatible pointer type at the line
fd = loader_get_user_preferred_fd(fd, &scrn->is_different_gpu);
When compiling on 32 bits.
I get this should be int.
Hi Leo,
On Tue, Sep 20, 2016 at 1:56 AM, Leo Liu wrote:
>
>
> On 09/17/2016 07:33 AM, Nayan Deshmukh wrote:
>
> Hi Leo,
>
> Could you push the patches? I don't have the push access.
>
>
>
> Can you rebase all your reviewed patches, and add RB to it, and then you
> can send them to me ?
>
> Sur
Hi Nayan,
On 16 September 2016 at 13:51, Nayan Deshmukh wrote:
> + scrn->pipe = scrn->base.pscreen->context_create(scrn->base.pscreen,
> + &scrn->base, 0);
> +
I think you're forgetting to destroy the context in
vl_dri3_screen_destroy and prope
On 09/17/2016 07:33 AM, Nayan Deshmukh wrote:
Hi Leo,
Could you push the patches? I don't have the push access.
Can you rebase all your reviewed patches, and add RB to it, and then you
can send them to me ?
Sorry for too busy to do this for you.
Regards,
Leo
Regards,
Nayan.
On Fri,
Hi Leo,
Could you push the patches? I don't have the push access.
Regards,
Nayan.
On Fri, Sep 16, 2016 at 7:44 PM, Leo Liu wrote:
> This Patch is Reviewed-by: Leo Liu
>
>
> On 09/16/2016 08:51 AM, Nayan Deshmukh wrote:
>
>> In case of prime when rendering is done on GPU other then the
>> serv
This Patch is Reviewed-by: Leo Liu
On 09/16/2016 08:51 AM, Nayan Deshmukh wrote:
In case of prime when rendering is done on GPU other then the
server GPU, use a seprate linear buffer for each back buffer
which will be displayed using present extension.
v2: Use a seprate linear buffer for each
In case of prime when rendering is done on GPU other then the
server GPU, use a seprate linear buffer for each back buffer
which will be displayed using present extension.
v2: Use a seprate linear buffer for each back buffer (Michel)
v3: Change variable names and fix coding style (Leo and Emil)
v4