On 02/21/2017 05:48 PM, Timothy Arceri wrote:
On 22/02/17 09:59, Brian Paul wrote:
On 02/21/2017 03:57 PM, Brian Paul wrote:
Windows doesn't have dlfcn.h. Protect the code in question
with #if ENABLE_SHADER_CACHE test.
---
src/util/disk_cache.h | 26 --
1 file chan
On 22/02/17 09:59, Brian Paul wrote:
On 02/21/2017 03:57 PM, Brian Paul wrote:
Windows doesn't have dlfcn.h. Protect the code in question
with #if ENABLE_SHADER_CACHE test.
---
src/util/disk_cache.h | 26 --
1 file changed, 16 insertions(+), 10 deletions(-)
diff --
Looks good to me.
I guess ideally there'd be some os abstraction so the cache stuff could
actually build/work on windows but that's another story...
Roland
Am 21.02.2017 um 23:57 schrieb Brian Paul:
> Windows doesn't have dlfcn.h. Protect the code in question
> with #if ENABLE_SHADER_CACHE test.
On 02/21/2017 03:57 PM, Brian Paul wrote:
Windows doesn't have dlfcn.h. Protect the code in question
with #if ENABLE_SHADER_CACHE test.
---
src/util/disk_cache.h | 26 --
1 file changed, 16 insertions(+), 10 deletions(-)
diff --git a/src/util/disk_cache.h b/src/util/d
Windows doesn't have dlfcn.h. Protect the code in question
with #if ENABLE_SHADER_CACHE test.
---
src/util/disk_cache.h | 26 --
1 file changed, 16 insertions(+), 10 deletions(-)
diff --git a/src/util/disk_cache.h b/src/util/disk_cache.h
index 8b6fc0d..7f4da80 100644
---