Looks good to me. I guess ideally there'd be some os abstraction so the cache stuff could actually build/work on windows but that's another story...
Roland Am 21.02.2017 um 23:57 schrieb Brian Paul: > Windows doesn't have dlfcn.h. Protect the code in question > with #if ENABLE_SHADER_CACHE test. > --- > src/util/disk_cache.h | 26 ++++++++++++++++---------- > 1 file changed, 16 insertions(+), 10 deletions(-) > > diff --git a/src/util/disk_cache.h b/src/util/disk_cache.h > index 8b6fc0d..7f4da80 100644 > --- a/src/util/disk_cache.h > +++ b/src/util/disk_cache.h > @@ -24,7 +24,9 @@ > #ifndef DISK_CACHE_H > #define DISK_CACHE_H > > +#ifdef ENABLE_SHADER_CACHE > #include <dlfcn.h> > +#endif > #include <stdint.h> > #include <stdbool.h> > #include <sys/stat.h> > @@ -43,16 +45,20 @@ struct disk_cache; > static inline bool > disk_cache_get_function_timestamp(void *ptr, uint32_t* timestamp) > { > - Dl_info info; > - struct stat st; > - if (!dladdr(ptr, &info) || !info.dli_fname) { > - return false; > - } > - if (stat(info.dli_fname, &st)) { > - return false; > - } > - *timestamp = st.st_mtim.tv_sec; > - return true; > +#ifdef ENABLE_SHADER_CACHE > + Dl_info info; > + struct stat st; > + if (!dladdr(ptr, &info) || !info.dli_fname) { > + return false; > + } > + if (stat(info.dli_fname, &st)) { > + return false; > + } > + *timestamp = st.st_mtim.tv_sec; > + return true; > +#else > + return false; > +#endif > } > > /* Provide inlined stub functions if the shader cache is disabled. */ > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev